Terrain Processor: Area: Local Maximum Cluster: Difference between revisions
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[[Category:Terrain Processor Manual|Area]] | [[Category:Terrain Processor Manual|Area]] | ||
{| | {{TerrainProcessorManual|Area: Local Maximum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes|= | ||
|DESCRIPTION=Random placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters. | |||
|TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator. | |||
|OBJECTPROTOTYPEPARAMETERS=* '''OBJECT''' - Object's prototype name | |||
| | |||
Random placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters. | |||
= | |||
* '''Random seed''' - number used to initialize pseudorandom number generator. | |||
* '''OBJECT''' - Object's prototype name | |||
* '''MINHEIGHT''' - Minimal size in % | * '''MINHEIGHT''' - Minimal size in % | ||
* '''MAXHEIGHT''' - Maximal size in % | * '''MAXHEIGHT''' - Maximal size in % | ||
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* '''MINRADIUS''' - Minimal occurence radius. | * '''MINRADIUS''' - Minimal occurence radius. | ||
* '''MAXRADIUS''' - Maxima occurence radius. | * '''MAXRADIUS''' - Maxima occurence radius. | ||
|USAGE=Use it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave. | |||
|ALGORITHM=# Find local maximals. | |||
Use it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave. | |||
# Find local maximals. | |||
# Populate linear cluster as usual. | # Populate linear cluster as usual. | ||
|SAMPLE= | |||
}} |
Revision as of 13:53, 9 August 2015
Task details
Task name : Area: Local Maximum Cluster
Dll plugin name : BITasksPlugin.dll
Geometry type : Polygon, PolygonM, PolygonZ
Heightmap : Yes
Description
Random placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters.
Task parameters
- Random seed - number used to initialize pseudorandom number generator.
Object prototype parameters
- OBJECT - Object's prototype name
- MINHEIGHT - Minimal size in %
- MAXHEIGHT - Maximal size in %
- MINDIST - Minimal distance in meters
- GROUPID - Cluster group id.
- MINCOUNT - Minimal instances count.
- MAXCOUNT - Maximal instances count.
- MINRADIUS - Minimal occurence radius.
- MAXRADIUS - Maxima occurence radius.
Usage
Use it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave.
Algorithm
- Find local maximals.
- Populate linear cluster as usual.