CfgVehicles Config Reference: Difference between revisions

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m (→‎Intro: reformated a bit.)
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===Intro===
===Introduction===


'''ADDONS COMREF'''
<big><big>Addon Command Reference</big></big>


This details the token verbs available in config.cpp for addons.
This article details with the token verbs available in [[Config.cpp]] for addons creation in Operation FlashPoint and the Resistence upgrade.


<u>Legend:</u>
<u>Legend:</u>


''INTEGER:'' A signed, value to 65k.
'''[[Number|INTEGER]]:''' A signed, value to 65k.


''BOOLEAN:'' An INTEGER value of 0, or 1
'''[[Boolean|BOOLEAN]]:''' An [[Number|Integer]] value of 0, or 1


''ARRAY:'' An arrey[]=
'''[[Array|ARRAY]]:''' An arrey[]=


''STRING:'' [[String]] Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.
'''[[String|STRING]]:''' Any string value. ''ALL STRINGS MUST BE ENCLOSED IN QUOTES'' for Elite. They are misinterpreted as '''#defines''' otherwise.


''Notes:''


For Models and other items using p3d files, the .p3d extension is not reguired.
'''Notes:''' ''For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate''
Similar comment for pac/paa files, and wss (sound) files where appropriate


<hr>
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===cfgNonAiVehicles===
===cfgNonAiVehicles===

Revision as of 06:09, 30 June 2006

Introduction

Addon Command Reference

This article details with the token verbs available in Config.cpp for addons creation in Operation FlashPoint and the Resistence upgrade.

Legend:

INTEGER: A signed, value to 65k.

BOOLEAN: An Integer value of 0, or 1

ARRAY: An arrey[]=

STRING: Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Elite. They are misinterpreted as #defines otherwise.


Notes: For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate


cfgNonAiVehicles


A

airFriction

ARRAY: 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.

airFriction2[] = {25,12,2.500000};
acceleration

INTEGER: metres per second

acceleration = 7;
avgHeight

INTEGER: height in meters of bird

avgHeight = 10;

B


C

canBeShot

BOOLEAN: Declares whether bullets have any effect

canBeShot = 1;

F

flySound

ARRAY:

flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""

M

maxHeight

INTEGER: max height above sea level.

maxHeight = 50;
maxSpeed

INTEGER: In kph.

maxSpeed = 20;
minHeight

INTEGER: Min height above sealevel

minHeight = 5;
minSpeed

INTEGER: In Kph.

minSpeed = -0.500000; range 0->1
model

STRING: Location in the addon where the p3d model resides. Can be subfolder

model = "\AddonName\anyp3d"; // can be ""

R

BOOLEAN: Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See #model

reversed = 0;

S

scope = 0;

simulation

STRING: The engine behaviour with this model.

simulation = "SeaGull";// campfire,house, etc
singSound

ARRAY: normally for a bird

singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1};
straightDistance

INTEGER:

straightDistance = 50;

T

turning

BOOLEAN: (i think)

turning = 1;