Eden Editor: Object: Difference between revisions
Categories: Eden EditorEden Editor: Asset Types
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== Attributes == | |||
{| class="wikitable sortable" | |||
! Name | |||
! Category | |||
! Class | |||
! class="unsortable" | Description | |||
|- | |||
| '''Type''' | |||
| Object Type | |||
| <tt>ItemClass</tt> | |||
| | |||
|- | |||
| '''Variable Name''' | |||
| Object Init | |||
| <tt>Name</tt> | |||
| | |||
|- | |||
| '''Init''' | |||
| Object Init | |||
| <tt>Init</tt> | |||
| Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. | |||
|- | |||
| '''Position''' | |||
| Object Transformation | |||
| <tt>position</tt> | |||
| | |||
|- | |||
| '''Rotation''' | |||
| Object Transformation | |||
| <tt>rotation</tt> | |||
| | |||
|- | |||
| '''Placement Radius''' | |||
| Object Transformation | |||
| <tt>placementRadius</tt> | |||
| | |||
|- | |||
| '''Singleplayer Control''' | |||
| Object Control | |||
| <tt>ControlSP</tt> | |||
| | |||
|- | |||
| '''Multiplayer Control''' | |||
| Object Control | |||
| <tt>ControlMP</tt> | |||
| | |||
|- | |||
| '''Role Description''' | |||
| Object Control | |||
| <tt>description</tt> | |||
| | |||
|- | |||
| '''Lock''' | |||
| Object States | |||
| <tt>lock</tt> | |||
| | |||
|- | |||
| '''Skill''' | |||
| Object States | |||
| <tt>skill</tt> | |||
| | |||
|- | |||
| '''Health / Armor''' | |||
| Object States | |||
| <tt>Health</tt> | |||
| | |||
|- | |||
| '''Fuel''' | |||
| Object States | |||
| <tt>fuel</tt> | |||
| | |||
|- | |||
| '''Ammunition''' | |||
| Object States | |||
| <tt>ammo</tt> | |||
| | |||
|- | |||
| '''Rank''' | |||
| Object States | |||
| <tt>rank</tt> | |||
| | |||
|- | |||
| '''Show Model''' | |||
| Object Special States | |||
| <tt>hideObject</tt> | |||
| | |||
|- | |||
| '''Enable Simulation''' | |||
| Object Special States | |||
| <tt>enableSimulation</tt> | |||
| | |||
|- | |||
| '''Enable Damage''' | |||
| Object Special States | |||
| <tt>allowDamage</tt> | |||
| | |||
|- | |||
| '''Enable Stamina''' | |||
| Object Special States | |||
| <tt>enableStamina</tt> | |||
| | |||
|- | |||
| '''Name''' | |||
| Object Identity | |||
| <tt>unitName</tt> | |||
| | |||
|- | |||
| '''Face''' | |||
| Object Identity | |||
| <tt>face</tt> | |||
| | |||
|- | |||
| '''Voice''' | |||
| Object Identity | |||
| <tt>speaker</tt> | |||
| | |||
|- | |||
| '''Voice Pitch''' | |||
| Object Identity | |||
| <tt>pitch</tt> | |||
| | |||
|- | |||
| '''Probability of Presence''' | |||
| Object Presence | |||
| <tt>presence</tt> | |||
| | |||
|- | |||
| '''Condition of Presence''' | |||
| Object Presence | |||
| <tt>presenceCondition</tt> | |||
| | |||
|} | |||
[[Category:Eden Editor|Objects]] | [[Category:Eden Editor|Objects]] | ||
[[Category:Eden Editor: Asset Types|Objects]] | [[Category:Eden Editor: Asset Types|Objects]] | ||
Revision as of 16:22, 3 December 2015
Attributes
| Name | Category | Class | Description |
|---|---|---|---|
| Type | Object Type | ItemClass | |
| Variable Name | Object Init | Name | |
| Init | Object Init | Init | Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. |
| Position | Object Transformation | position | |
| Rotation | Object Transformation | rotation | |
| Placement Radius | Object Transformation | placementRadius | |
| Singleplayer Control | Object Control | ControlSP | |
| Multiplayer Control | Object Control | ControlMP | |
| Role Description | Object Control | description | |
| Lock | Object States | lock | |
| Skill | Object States | skill | |
| Health / Armor | Object States | Health | |
| Fuel | Object States | fuel | |
| Ammunition | Object States | ammo | |
| Rank | Object States | rank | |
| Show Model | Object Special States | hideObject | |
| Enable Simulation | Object Special States | enableSimulation | |
| Enable Damage | Object Special States | allowDamage | |
| Enable Stamina | Object Special States | enableStamina | |
| Name | Object Identity | unitName | |
| Face | Object Identity | face | |
| Voice | Object Identity | speaker | |
| Voice Pitch | Object Identity | pitch | |
| Probability of Presence | Object Presence | presence | |
| Condition of Presence | Object Presence | presenceCondition |