From Bohemia Interactive Community
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| '''Description:''' | | '''Description:''' |
| Boolean ([[true]] or [[false]]). | | Boolean ([[true]] or [[false]]). |
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| Boolean values in OFP are ''identical'' to [[Number|numbers]] except, by convention, the values are 0, or 1. In fact, the engine when dealing with boolean variables (token-names) is happy with 0, and any other value.
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| Thus
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| StartEngine = 0; // would be interpred as off
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| IsNightTime = 1; // is not daytime !!!
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| as a covenience. well written mission.sqm's and well written config.cpp's (addons) have the following defines at top of file
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| #define true 1
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| #define false 0 // note the lack of a semicolon
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| Thus the script fragment
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| IsNightTime=true;
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| is exceedingly more readable, with the added bonus that not all token-names (IsNightTime) 'look' like boolean names. They could, appear to be, to the human reader, an integer that can take any value.
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| [[Category: Types]] | | [[Category: Types]] |
Revision as of 11:38, 30 June 2006