Eden Editor: Actions: Difference between revisions
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==== SurfaceSnapDisable ==== | ==== SurfaceSnapDisable ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle surface snap off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SurfaceSnapEnable ==== | ==== SurfaceSnapEnable ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle surface snap on. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SurfaceSnapToggle ==== | ==== SurfaceSnapToggle ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle surface snap on/off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== ToggleMap ==== | ==== ToggleMap ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle map on/off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== ToggleMapIDs ==== | ==== ToggleMapIDs ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle map IDs on/off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== ToggleMapTextures ==== | ==== ToggleMapTextures ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle map textures on/off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== ToggleUnitSel ==== | ==== ToggleUnitSel ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle entity selection on/off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== Undo ==== | ==== Undo ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Undo the last operation. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== VerticalASL ==== | ==== VerticalASL ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Set vertical mode to ASL (Above Sea Level). | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== VerticalATL ==== | ==== VerticalATL ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Set vertical mode to ATL (Above Terrain Level). | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== VerticalToggle ==== | ==== VerticalToggle ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle vertical mode. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetCoord ==== | ==== WidgetCoord ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
| | Toggle [[Eden_Editor:_Transformation_Widget|widget]] coordinate space between global and local. | ||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetNone ==== | ==== WidgetNone ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|widget]] off. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetRotation ==== | ==== WidgetRotation ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle rotation [[Eden_Editor:_Transformation_Widget|widget]] on. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetScale ==== | ==== WidgetScale ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle area scaling [[Eden_Editor:_Transformation_Widget|widget]] on. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetSpaceLocal ==== | ==== WidgetSpaceLocal ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Set [[Eden_Editor:_Transformation_Widget|widget]] coordinate space to local. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetSpaceWorld ==== | ==== WidgetSpaceWorld ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Set [[Eden_Editor:_Transformation_Widget|widget]] coordinate space to global. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetToggle ==== | ==== WidgetToggle ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|widget]] (browse through all available widget types). | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== WidgetTranslation ==== | ==== WidgetTranslation ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Toggle translation [[Eden_Editor:_Transformation_Widget|widget]] on. | |||
| <!-- State --> | | <!-- State --> | ||
|} | |} |
Revision as of 12:42, 3 November 2015
Actions are engine operations used by Menu Bar and are available for scripting.
Perform an action:
do3DENAction "actionName"
Get action state, can be 0 or 1. Available only for selected actions; when an action doesn't have any state, -1 is returned.
get3DENActionState "actionName"
List
Action | Description | State |
---|---|---|
AddUnitToSel |
Add entity under cursor to selection, the same as when you press Ctrl + LMB on an entity |
|
AddWaypoint |
Add quick waypoint to currently selected entities / groups. The same as when you press Shift + RMB. |
|
CenterCameraOnPlayer |
Move camera to player's position. |
|
ClearSelections |
Cancel the current selection. |
|
CopyUnit |
Copy all selected entities. The same as when you press Ctrl + C. |
|
CutUnit |
Cut all selected entities. The same as when you press Ctrl + X. |
|
DeleteUnits |
Delete all selected entities. The same as when you press Delete key. |
|
Exit3DEN |
Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Escape key. |
|
ForceToFormation |
Move all selected group members to their default formation positions. |
|
LevelOutObjects |
Orient all selected entities to sea normal. |
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LevelWithSurface |
Orient all selected entities to terrain normal. |
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MissionExportMP |
Export the scenario to multiplayer scenarios. |
|
MissionExportSP |
Export the scenario to scenario scenarios. |
|
MissionLoad |
Show "Open Scenario" window. |
|
MissionNew |
Show "New Scenario" window. |
|
MissionPartIntro |
Select Intro phase. |
|
MissionPartMission |
Select Scenario phase. |
|
MissionPartOutroLoose |
Select Outro - Lose phase. |
|
MissionPartOutroWin |
Select Outro - Win phase. |
|
MissionPreview |
Preview the scenario in singleplayer. |
|
MissionPreviewBriefing |
Preview the scenario in singleplayer with briefing. |
|
MissionPreviewMP |
Preview the scenario in multiplayer. |
|
MissionSave |
Save the scenario. If it hasn't been saved yet, open "Save Scenario" window. |
|
MissionSaveAs |
Open "Save Scenario" window. |
|
MoveGridToggle |
Toggle translation grid. |
|
OpenAttributes |
Open attributes of selected entities. |
|
OptionsAudio |
Open Audio Options window. |
|
OptionsControls |
Open Controls Options window. |
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OptionsGame |
Open Game Options window. |
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OptionsVideo |
Open Video Options window. |
|
PasteUnit |
Paste copied entities. The same as when you press Ctrl + V. |
|
PasteUnitOrig |
Paste copied entities on their original positions. The same as when you press Ctrl + Shift + V. |
|
Redo |
Redo the undone operation. |
|
RotateGridToggle |
Toggle rotation grid. |
|
ScaleGridToggle |
Toggle area scaling grid. |
|
SearchCreate |
Switch focus to asset browser search field. |
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SearchEdit |
Switch focus to entity list search field. |
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SelectAllOnScreen |
Select all entities currently visible on the screen. |
|
SelectGroupMode |
Select the Compositions mode. The same as when you press F2. |
|
SelectMarkerMode |
Select the Markers mode. The same as when you press F6. |
|
SelectModuleMode |
Select the Systems mode. The same as when you press F5. |
|
SelectObjectMode |
Select the Objects mode. The same as when you press F1. |
|
SelectSubmode1 |
Select the first submode. Based on the selected mode; for example it's BLUFOR when Objects mode is selected. |
|
SelectSubmode2 |
Select the second submode. Based on the selected mode; for example it's BLUFOR when OPFOR mode is selected. |
|
SelectSubmode3 |
Select the third submode. Based on the selected mode; for example it's Independent when Objects mode is selected. |
|
SelectSubmode4 |
Select the fourth submode. Based on the selected mode; for example it's Civilian when Objects mode is selected. |
|
SelectSubmode5 |
Select the fifth submode. Based on the selected mode; for example it's Props when Objects mode is selected. |
|
SelectTriggerMode |
Select the Triggers mode. The same as when you press F3. |
|
SelectUnit |
Select the entity under cursor. |
|
SelectWaypointMode |
Select the Waypoints mode. The same as when you press F4. |
|
SurfaceSnapDisable |
Toggle surface snap off. |
|
SurfaceSnapEnable |
Toggle surface snap on. |
|
SurfaceSnapToggle |
Toggle surface snap on/off. |
|
ToggleMap |
Toggle map on/off. |
|
ToggleMapIDs |
Toggle map IDs on/off. |
|
ToggleMapTextures |
Toggle map textures on/off. |
|
ToggleUnitSel |
Toggle entity selection on/off. |
|
Undo |
Undo the last operation. |
|
VerticalASL |
Set vertical mode to ASL (Above Sea Level). |
|
VerticalATL |
Set vertical mode to ATL (Above Terrain Level). |
|
VerticalToggle |
Toggle vertical mode. |
|
WidgetCoord |
Toggle widget coordinate space between global and local. |
|
WidgetNone |
Toggle widget off. |
|
WidgetRotation |
Toggle rotation widget on. |
|
WidgetScale |
Toggle area scaling widget on. |
|
WidgetSpaceLocal |
Set widget coordinate space to local. |
|
WidgetSpaceWorld |
Set widget coordinate space to global. |
|
WidgetToggle |
Toggle widget (browse through all available widget types). |
|
WidgetTranslation |
Toggle translation widget on. |