getClientState: Difference between revisions
| Killzone Kid (talk | contribs)  (description) | m (template:command argument fix) | ||
| Line 73: | Line 73: | ||
| | [[String]] - Client state (see table above) | | [[String]] - Client state (see table above) | ||
| |=  | |RETURNVALUE=   | ||
| |x1= <code>_state = [[getClientState]];</code>|=  | |x1= <code>_state = [[getClientState]];</code>|EXAMPLE1=   | ||
| |x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>|=  | |x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>|EXAMPLE1=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[getClientStateNumber]], [[getPlayerUID]] |=  | | [[getClientStateNumber]], [[getPlayerUID]] |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:31, 7 April 2019
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
 getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission 
- Groups:
- Uncategorised
Syntax
- Syntax:
- getClientState
- Return Value:
- String - Client state (see table above)
Examples
- Example 1:
- _state = getClientState;
- Example 2:
- if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	