add3DENConnection: Difference between revisions
Jump to navigation
Jump to search
m (1.56) |
m (format) |
||
Line 16: | Line 16: | ||
| [[Bool]] - [[true]] if the connection was made |= RETURNVALUE | | [[Bool]] - [[true]] if the connection was made |= RETURNVALUE | ||
|x1= <code>add3DENConnection ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code> | |x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code> | ||
Set random start on marker "marker_0" for all selected objects. | Set random start on marker "marker_0" for all selected objects. | ||
|= EXAMPLE1 | |= EXAMPLE1 |
Revision as of 12:40, 18 September 2016
Description
- Description:
- Connect entities together.
- Groups:
- Uncategorised
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - connection class from Cfg3DEN >> Connections
- from: Array of Eden Entities - entities which are being connected
- to: Eden Entity- entity to which entities will be connected to
- Return Value:
- Bool - true if the connection was made
Examples
- Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"]
Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes