add3DENConnection: Difference between revisions

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| [[Bool]] - [[true]] if the connection was made |= RETURNVALUE  
| [[Bool]] - [[true]] if the connection was made |= RETURNVALUE  


|x1= <code>add3DENConnection ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>
|x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>
Set random start on marker "marker_0" for all selected objects.
Set random start on marker "marker_0" for all selected objects.
|= EXAMPLE1
|= EXAMPLE1

Revision as of 12:40, 18 September 2016

Hover & click on the images for description

Description

Description:
Connect entities together.
Groups:
Uncategorised

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - connection class from Cfg3DEN >> Connections
from: Array of Eden Entities - entities which are being connected
to: Eden Entity- entity to which entities will be connected to
Return Value:
Bool - true if the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"] Set random start on marker "marker_0" for all selected objects.

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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