BIS fnc endMission: Difference between revisions
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| [ | | [endName,isVictory,fadeType,playMusic,completeTasks] [[spawn]] [[BIS_fnc_endMission]]; |= Syntax | ||
|p1= '''endName''' (Opional): <br/>[[String]] - end type, as used in [[endMission]] command (default: "end1") <br/>[[Array]] - in format [endName,ID], will be composed to "endName_ID" string |= | |p1= '''endName''' (Opional): <br/>[[String]] - end type, as used in [[endMission]] command (default: "end1") <br/>[[Array]] - in format [endName,ID], will be composed to "endName_ID" string |= |
Revision as of 18:11, 29 May 2016
Description
- Description:
- Ends mission with a fade effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [endName,isVictory,fadeType,playMusic,completeTasks] spawn BIS_fnc_endMission;
- Parameters:
- endName (Opional):
String - end type, as used in endMission command (default: "end1")
Array - in format [endName,ID], will be composed to "endName_ID" string - isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
- fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
- playMusic (Optional): Boolean - false to disable automatic music during closing shot. (default: true)
- completeTasks (Optional): Boolean - true to cancel all pending tasks. (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail",false,2] call BIS_fnc_endMission;
Additional Information
- See also:
- Debriefing
Notes
-
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Notes
Bottom Section
- Posted on March 21, 2016 - 11:12 (UTC)
- Revo
- To end a mission properly on a server, use BIS_fnc_endMissionServer instead