netObjNull: Difference between revisions
| Killzone Kid (talk | contribs) mNo edit summary | m (template:command argument fix) | ||
| Line 12: | Line 12: | ||
| |  '''netObjNull'''|= Syntax | |  '''netObjNull'''|= Syntax | ||
| |  [[NetObject]]   |=  | |  [[NetObject]]   |RETURNVALUE=   | ||
| |x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |=  | |x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |EXAMPLE1=   | ||
| |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |=  | |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |EXAMPLE1=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |[[objNull]]  |=  | |[[objNull]]  |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:35, 7 April 2019
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
- netObjNull == netObjNull // Returns false
- Example 2:
- netObjNull isEqualTo netObjNull // Returns true
Additional Information
- See also:
- objNull
Notes
- 
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