Editor Modules – Arma 3

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(added module description)
Line 4: Line 4:


{| class='wikitable sortable' |-   
{| class='wikitable sortable' |-   
!Module Name !!Category !!Addon !!Function  
!Module Name !!Category !!Addon !!Function !!Description
|-
|-
|Hide Terrain Objects
|Hide Terrain Objects
Line 10: Line 10:
||Arma 3
||Arma 3
||bis_fnc_moduleHideTerrainObjects
||bis_fnc_moduleHideTerrainObjects
||
|-
|-
|Edit Terrain Object
|Edit Terrain Object
Line 15: Line 16:
||Arma 3
||Arma 3
||bis_fnc_moduleEditTerrainObject
||bis_fnc_moduleEditTerrainObject
||
|-
|-
|Smoke Grenade
|Smoke Grenade
Line 20: Line 22:
||Arma 3
||Arma 3
||BIS_fnc_moduleGrenade
||BIS_fnc_moduleGrenade
||Create a smoke shell.
|-
|-
|Chem light
|Chem light
Line 25: Line 28:
||Arma 3
||Arma 3
||BIS_fnc_moduleGrenade
||BIS_fnc_moduleGrenade
||Create a chem light.
|-
|-
|Tracers
|Tracers
Line 30: Line 34:
||Arma 3
||Arma 3
||BIS_fnc_moduleTracers
||BIS_fnc_moduleTracers
||Shoot tracers upwards to create an illusion of battle.
|-
|-
|Post process: Film Grain
|Post process: Film Grain
Line 35: Line 40:
||Arma 3
||Arma 3
||
||
||Add a film grain screen effect.
|-
|-
|Plankton
|Plankton
Line 40: Line 46:
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
||BIS_fnc_moduleEffectsEmitterCreator
||Plankton module creates an underwater plankton effect around player.
|-
|-
|Bubbles
|Bubbles
Line 45: Line 52:
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
||BIS_fnc_moduleEffectsEmitterCreator
||Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom.
|-
|-
|Cartridges
|Cartridges
Line 50: Line 58:
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
||BIS_fnc_moduleEffectsEmitterCreator
||Creates empty cartridges on the position of the module.
|-
|-
|Smoke
|Smoke
Line 55: Line 64:
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
||BIS_fnc_moduleEffectsEmitterCreator
||Creates smoke on a position of the module.
|-
|-
|Fire
|Fire
Line 60: Line 70:
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
||BIS_fnc_moduleEffectsEmitterCreator
||Creates fire on a position of the module.
|-
|-
|Date
|Date
Line 65: Line 76:
||Arma 3
||Arma 3
||BIS_fnc_moduleDate
||BIS_fnc_moduleDate
||Set mission date.
|-
|-
|Weather
|Weather
Line 70: Line 82:
||Arma 3
||Arma 3
||BIS_fnc_moduleWeather
||BIS_fnc_moduleWeather
||Set mission weather. Certain changes can take some time to appear.
|-
|-
|Save Game
|Save Game
Line 75: Line 88:
||Arma 3
||Arma 3
||BIS_fnc_moduleSaveGame
||BIS_fnc_moduleSaveGame
||Set the mission progress. Will replace the previous automatic save. User save won't be affected.
|-
|-
|Radio Chat
|Radio Chat
Line 80: Line 94:
||Arma 3
||Arma 3
||BIS_fnc_moduleChat
||BIS_fnc_moduleChat
||Show a chat message.
|-
|-
|Volume
|Volume
Line 85: Line 100:
||Arma 3
||Arma 3
||BIS_fnc_moduleVolume
||BIS_fnc_moduleVolume
||Set mission sound/music volume. Changes won't affect user options.
|-
|-
|Generic radio message
|Generic radio message
Line 90: Line 106:
||Arma 3
||Arma 3
||BIS_fnc_moduleGenericRadio
||BIS_fnc_moduleGenericRadio
||Show a chat message.
|-
|-
|Set Callsign
|Set Callsign
Line 95: Line 112:
||Arma 3
||Arma 3
||BIS_fnc_moduleGroupID
||BIS_fnc_moduleGroupID
||Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously.
|-
|-
|Combat Get In
|Combat Get In
Line 100: Line 118:
||Arma 3
||Arma 3
||BIS_fnc_moduleCombatGetIn
||BIS_fnc_moduleCombatGetIn
||
|-
|-
|High Command - Commander
|High Command - Commander
Line 105: Line 124:
||Arma 3
||Arma 3
||
||
||Set person as a high commander, giving him an ability to control whole groups.
|-
|-
|Skip time
|Skip time
Line 110: Line 130:
||Arma 3
||Arma 3
||BIS_fnc_moduleSkiptime
||BIS_fnc_moduleSkiptime
||Skip mission time.
|-
|-
|Create Task
|Create Task
Line 115: Line 136:
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskCreate
||BIS_fnc_ModuleTaskCreate
||Add a task to synced objects or to larger pool of units.
|-
|-
|Set Task Description
|Set Task Description
Line 120: Line 142:
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetDescription
||BIS_fnc_ModuleTaskSetDescription
||Set task description.
|-
|-
|Set Task Destination
|Set Task Destination
Line 125: Line 148:
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetDestination
||BIS_fnc_ModuleTaskSetDestination
||Set task destination.
|-
|-
|Set Task State
|Set Task State
Line 130: Line 154:
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetState
||BIS_fnc_ModuleTaskSetState
||Set task state.
|-
|-
|Create Diary Record
|Create Diary Record
Line 135: Line 160:
||Arma 3
||Arma 3
||BIS_fnc_moduleCreateDiaryRecord
||BIS_fnc_moduleCreateDiaryRecord
||Create a diary record for synced objects or for larger a pool of units.
|-
|-
|Headquarters Entity
|Headquarters Entity
Line 140: Line 166:
||Arma 3
||Arma 3
||BIS_fnc_moduleHQ
||BIS_fnc_moduleHQ
||Virtual headquarters unit which can be used for playing radio messages.
|-
|-
|Game Logic
|Game Logic
||Others
||Others
||Arma 3
||Arma 3
||
||
||
|-
|-
Line 149: Line 177:
||Others
||Others
||Arma 3
||Arma 3
||
||
||
|-
|-
Line 155: Line 184:
||Arma 3
||Arma 3
||BIS_fnc_moduleZoneRestriction
||BIS_fnc_moduleZoneRestriction
||Set punishment for leaving the Area of Operation.
|-
|-
|Trident
|Trident
Line 160: Line 190:
||Arma 3
||Arma 3
||BIS_fnc_moduleTrident
||BIS_fnc_moduleTrident
||Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile.
|-
|-
|Unlock Object
|Unlock Object
Line 165: Line 196:
||Arma 3
||Arma 3
||BIS_fnc_moduleUnlockObject
||BIS_fnc_moduleUnlockObject
||Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon.
|-
|-
|Unlock Area
|Unlock Area
Line 170: Line 202:
||Arma 3
||Arma 3
||BIS_fnc_moduleUnlockArea
||BIS_fnc_moduleUnlockArea
||Unlock area for curator unit spawning.
|-
|-
|Friendly Fire
|Friendly Fire
Line 175: Line 208:
||Arma 3
||Arma 3
||BIS_fnc_moduleFriendlyFire
||BIS_fnc_moduleFriendlyFire
||Set punishment for killing friendly units.
|-
|-
|Sector
|Sector
Line 180: Line 214:
||Arma 3
||Arma 3
||BIS_fnc_moduleSector
||BIS_fnc_moduleSector
||
|-
|-
|Respawn Position
|Respawn Position
Line 185: Line 220:
||Arma 3
||Arma 3
||BIS_fnc_moduleRespawnPosition
||BIS_fnc_moduleRespawnPosition
||Add a respawn position.
|-
|-
|Vehicle Respawn
|Vehicle Respawn
Line 190: Line 226:
||Arma 3
||Arma 3
||BIS_fnc_moduleRespawnVehicle
||BIS_fnc_moduleRespawnVehicle
||Set vehicle respawn parameters.
|-
|-
|Show / Hide
|Show / Hide
Line 195: Line 232:
||Arma 3
||Arma 3
||BIS_fnc_moduleShowHide
||BIS_fnc_moduleShowHide
||Show/hide synced objects. They will become invisible and their simulation will be disabled.
|-
|-
|Set Position / Rotation
|Set Position / Rotation
Line 200: Line 238:
||Arma 3
||Arma 3
||BIS_fnc_modulePositioning
||BIS_fnc_modulePositioning
||Set position and rotation of synced objects.
|-
|-
|Set Skill
|Set Skill
Line 205: Line 244:
||Arma 3
||Arma 3
||BIS_fnc_moduleSkill
||BIS_fnc_moduleSkill
||Set AI skill of synced objects. Has no effect on players.
|-
|-
|Set Character Damage
|Set Character Damage
Line 210: Line 250:
||Arma 3
||Arma 3
||BIS_fnc_moduleHealth
||BIS_fnc_moduleHealth
||Set damage of synced persons.
|-
|-
|Set Vehicle Damage
|Set Vehicle Damage
Line 215: Line 256:
||Arma 3
||Arma 3
||BIS_fnc_moduleDamage
||BIS_fnc_moduleDamage
||Set damage of synced vehicles.
|-
|-
|Set Vehicle Fuel
|Set Vehicle Fuel
Line 220: Line 262:
||Arma 3
||Arma 3
||BIS_fnc_moduleFuel
||BIS_fnc_moduleFuel
||Set fuel of synced vehicles.
|-
|-
|Set Ammo
|Set Ammo
Line 225: Line 268:
||Arma 3
||Arma 3
||BIS_fnc_moduleAmmo
||BIS_fnc_moduleAmmo
||Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes).
|-
|-
|Set Mode
|Set Mode
Line 230: Line 274:
||Arma 3
||Arma 3
||BIS_fnc_moduleMode
||BIS_fnc_moduleMode
||Set behavior pattern of synced objects.
|-
|-
|Set Rank
|Set Rank
Line 235: Line 280:
||Arma 3
||Arma 3
||BIS_fnc_moduleRank
||BIS_fnc_moduleRank
||Set military rank of synced objects.
|-
|-
|Set AI Mode
|Set AI Mode
Line 240: Line 286:
||Arma 3
||Arma 3
||BIS_fnc_moduleAI
||BIS_fnc_moduleAI
||Enable/disable AI modes.
|-
|-
|Add Rating / Score
|Add Rating / Score
Line 245: Line 292:
||Arma 3
||Arma 3
||BIS_fnc_moduleRating
||BIS_fnc_moduleRating
||Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units.
|-
|-
|Open / Close Doors
|Open / Close Doors
Line 250: Line 298:
||Arma 3
||Arma 3
||BIS_fnc_moduleDoorOpen
||BIS_fnc_moduleDoorOpen
||Open/close door of synced objects.
|-
|-
|Simulation Manager
|Simulation Manager
Line 255: Line 304:
||Arma 3
||Arma 3
||BIS_fnc_moduleSimulationManager
||BIS_fnc_moduleSimulationManager
||Keep all AI units disabled until someone from the player's group gets near.
|-
|-
|Game Logic
|Game Logic
Line 260: Line 310:
||Arma 3
||Arma 3
||BIS_fnc_moduleSiteInit
||BIS_fnc_moduleSiteInit
||
|-
|-
|EditorSkirmishBase
|EditorSkirmishBase
||Others
||Others
||Arma 3
||Arma 3
||
||
||
|-
|-
Line 270: Line 322:
||Arma 3
||Arma 3
||BIS_fnc_moduleStrategicMapOpen
||BIS_fnc_moduleStrategicMapOpen
||Open a strategic map.
|-
|-
|Support Requester
|Support Requester
Line 275: Line 328:
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitRequester
||BIS_fnc_moduleSupportsInitRequester
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|-
|Support Provider
|Support Provider
Line 280: Line 334:
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitProvider
||BIS_fnc_moduleSupportsInitProvider
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|-
|Support Provider (Virtual)
|Support Provider (Virtual)
Line 285: Line 340:
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitProviderVirtual
||BIS_fnc_moduleSupportsInitProviderVirtual
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|-
|Firing Drill
|Firing Drill
Line 290: Line 346:
||Arma 3
||Arma 3
||BIS_fnc_moduleFiringDrill
||BIS_fnc_moduleFiringDrill
||
|-
|-
|Posters
|Posters
Line 295: Line 352:
||Arma 3
||Arma 3
||BIS_fnc_modulePoster
||BIS_fnc_modulePoster
||Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
|-
|-
|Game Logic
|Game Logic
||Gameplay Modes
||Gameplay Modes
||Arma 3
||Arma 3
||
||
||
|-
|-
Line 305: Line 364:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleAnimals
||BIS_fnc_moduleAnimals
||Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well.
|-
|-
|Close Air Support (CAS)
|Close Air Support (CAS)
Line 310: Line 370:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCAS
||BIS_fnc_moduleCAS
||Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away.
|-
|-
|Game Master
|Game Master
Line 315: Line 376:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCurator
||BIS_fnc_moduleCurator
||Zeus logic which provides access to the 3D real-time editor.
|-
|-
|Manage Addons
|Manage Addons
Line 320: Line 382:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddAddons
||BIS_fnc_moduleCuratorAddAddons
||Manage addons (i.e. object packs) available to Zeus.
|-
|-
|Manage Resources
|Manage Resources
Line 325: Line 388:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddPoints
||BIS_fnc_moduleCuratorAddPoints
||Add or subtract resources available to Zeus. They are required for placing or editing objects.
|-
|-
|Add Editing Area
|Add Editing Area
Line 330: Line 394:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingArea
||BIS_fnc_moduleCuratorAddEditingArea
||Add an area inside of which Zeus is allowed to place or edit objects.
|-
|-
|Restrict Editing Around Players
|Restrict Editing Around Players
Line 335: Line 400:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingAreaPlayers
||BIS_fnc_moduleCuratorAddEditingAreaPlayers
||
|-
|-
|Set Editing Area Type
|Set Editing Area Type
Line 340: Line 406:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetEditingAreaType
||BIS_fnc_moduleCuratorSetEditingAreaType
||Set whether editing in all editing areas is allowed or restricted.
|-
|-
|Add Camera Area
|Add Camera Area
Line 345: Line 412:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddCameraArea
||BIS_fnc_moduleCuratorAddCameraArea
||Add an area inside of which Zeus can move with the camera.
|-
|-
|Set Camera Position
|Set Camera Position
Line 350: Line 418:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCamera
||BIS_fnc_moduleCuratorSetCamera
||Move the Zeus camera to the module position.
|-
|-
|Add Editable Objects
|Add Editable Objects
Line 355: Line 424:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditableObjects
||BIS_fnc_moduleCuratorAddEditableObjects
||Add objects which Zeus can edit.
|-
|-
|Set Editing Costs
|Set Editing Costs
Line 360: Line 430:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCoefs
||BIS_fnc_moduleCuratorSetCoefs
||Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation.
|-
|-
|Set Costs (Default)
|Set Costs (Default)
Line 365: Line 436:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsDefault
||BIS_fnc_moduleCuratorSetCostsDefault
||
|-
|-
|Set Costs (Side)
|Set Costs (Side)
Line 370: Line 442:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsSide
||BIS_fnc_moduleCuratorSetCostsSide
||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
|-
|-
|Set Costs - Soldiers & Vehicles
|Set Costs - Soldiers & Vehicles
Line 375: Line 448:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsVehicleClass
||BIS_fnc_moduleCuratorSetCostsVehicleClass
||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
|-
|-
|Add Icon
|Add Icon
Line 380: Line 454:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddIcon
||BIS_fnc_moduleCuratorAddIcon
||Show icon visible only to a specific Zeus.
|-
|-
|Set Attributes - Objects
|Set Attributes - Objects
Line 385: Line 460:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetAttributes
||BIS_fnc_moduleCuratorSetAttributes
||Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object.
|-
|-
|Post-Process
|Post-Process
Line 390: Line 466:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_modulePostprocess
||BIS_fnc_modulePostprocess
||Set a scene Post-Processing effect (e.g. color correction or film grain)
|-
|-
|Play Sound
|Play Sound
Line 395: Line 472:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleSFX
||BIS_fnc_moduleSFX
||
|-
|-
|IR Grenade
|IR Grenade
Line 400: Line 478:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleGrenade
||BIS_fnc_moduleGrenade
||
|-
|-
|Time acceleration
|Time acceleration
Line 405: Line 484:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleTimeMultiplier
||BIS_fnc_moduleTimeMultiplier
||
|-
|-
|Flare
|Flare
Line 410: Line 490:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
||BIS_fnc_moduleProjectile
||Creates a signal flare on the module position (visible only at night).
|-
|-
|Briefing
|Briefing
Line 415: Line 496:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleDiary
||BIS_fnc_moduleDiary
||
|-
|-
|End Scenario
|End Scenario
Line 420: Line 502:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleEndMission
||BIS_fnc_moduleEndMission
||End the scenario for all players.
|-
|-
|Scenario Name
|Scenario Name
Line 425: Line 508:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleMissionName
||BIS_fnc_moduleMissionName
||Set the scenario name. It's shown to every player upon joining and after each respawn.
|-
|-
|Zeus Lightning Bolt
|Zeus Lightning Bolt
Line 430: Line 514:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleLightning
||BIS_fnc_moduleLightning
||Creates a lightning strike powerful enough to destroy an object where it impacts.
|-
|-
|Cover Map
|Cover Map
Line 435: Line 520:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCoverMap
||BIS_fnc_moduleCoverMap
||Highlight an Area of Operations in the map by enclosing it and covering the unused part.
|-
|-
|Create Radio Channel
|Create Radio Channel
Line 440: Line 526:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRadioChannelCreate
||BIS_fnc_moduleRadioChannelCreate
||Creates a custom radio channel for the given sides / Zeus players.
|-
|-
|Remote Control
|Remote Control
Line 445: Line 532:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRemoteControl
||BIS_fnc_moduleRemoteControl
||
|-
|-
|Zone Protection
|Zone Protection
Line 450: Line 538:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleZoneProtection
||BIS_fnc_moduleZoneProtection
||Prevents players from entering the given area.
|-
|-
|Countdown
|Countdown
Line 455: Line 544:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCountdown
||BIS_fnc_moduleCountdown
||
|-
|-
|Respawn Tickets
|Respawn Tickets
Line 460: Line 550:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnTickets
||BIS_fnc_moduleRespawnTickets
||Set the number of respawn tickets available to each side.
|-
|-
|Bleed Tickets
|Bleed Tickets
Line 465: Line 556:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleBleedTickets
||BIS_fnc_moduleBleedTickets
||Allow ticket bleeding when one side is holding the majority of sectors.
|-
|-
|Custom Objective
|Custom Objective
Line 470: Line 562:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleObjective
||BIS_fnc_moduleObjective
||
|-
|-
|Ordnance
|Ordnance
Line 475: Line 568:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
||BIS_fnc_moduleProjectile
||Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
|-
|-
|Loadouts
|Loadouts
Line 480: Line 574:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnInventory
||BIS_fnc_moduleRespawnInventory
||
|-
|-
|Players (BLUFOR)
|Players (BLUFOR)
Line 485: Line 580:
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnPosition
||BIS_fnc_moduleRespawnPosition
||
|-
|-
|Time Trial
|Time Trial
Line 490: Line 586:
||Arma 3 Karts
||Arma 3 Karts
||BIS_fnc_moduleTimeTrial
||BIS_fnc_moduleTimeTrial
||
|-
|-
|Bootcamp Stage
|Bootcamp Stage
Line 495: Line 592:
||Arma 3
||Arma 3
||BIS_fnc_moduleBootcampStage
||BIS_fnc_moduleBootcampStage
||
|-
|-
|Arsenal
|Arsenal
Line 500: Line 598:
||Arma 3
||Arma 3
||BIS_fnc_moduleArsenal
||BIS_fnc_moduleArsenal
||
|-
|-
|Spawn AI
|Spawn AI
Line 505: Line 604:
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAI
||bis_fnc_moduleSpawnAI
||
|-
|-
|Spawn AI: Spawnpoint
|Spawn AI: Spawnpoint
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||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIPoint
||bis_fnc_moduleSpawnAIPoint
||
|-
|-
|Spawn AI: Sector Tactic
|Spawn AI: Sector Tactic
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||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAISectorTactic
||bis_fnc_moduleSpawnAISectorTactic
||
|-
|-
|Spawn AI: Options
|Spawn AI: Options
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||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIOptions
||bis_fnc_moduleSpawnAIOptions
||
|-
|-
|Sling Load
|Sling Load
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||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSlingload
||bis_fnc_moduleSlingload
||
|-
|-
|EndGame Objectives Instance
|EndGame Objectives Instance
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||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
||bis_fnc_moduleHvtObjectives
||
|-
|-
|End Game Simple Objective
|End Game Simple Objective
Line 535: Line 640:
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
||bis_fnc_moduleHvtObjectives
||
|-
|-
|End Game Start Game Objective
|End Game Start Game Objective
Line 540: Line 646:
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
||bis_fnc_moduleHvtObjectives
||
|-
|-
|End Game - End Game Objective
|End Game - End Game Objective
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||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
||bis_fnc_moduleHvtObjectives
||
|-
|-
|Combat Patrol Init
|Combat Patrol Init
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||Arma 3 Malden
||Arma 3 Malden
||BIS_fnc_CPInit
||BIS_fnc_CPInit
||Initializes the Combat Patrol mode upon scenario start.
|-
|-
|Combat Patrol Location Add
|Combat Patrol Location Add
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||Arma 3 Malden
||Arma 3 Malden
||
||
||Adds a new selectable location to the map.
|-
|-
|Combat Patrol Location Remove
|Combat Patrol Location Remove
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||Arma 3 Malden
||Arma 3 Malden
||
||
||Removes the nearest location in a 1000m radius from the map selection.
|-
|-
|Combat Patrol Location Reposition
|Combat Patrol Location Reposition
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||Arma 3 Malden
||Arma 3 Malden
||
||
||Moves the nearest location in a 1000m radius to this module's position.
|-
|-
|Combat Patrol Azimuth Blacklist
|Combat Patrol Azimuth Blacklist
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||Arma 3 Malden
||Arma 3 Malden
||
||
||Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point.
|-
|-
|}
|}

Revision as of 10:35, 12 August 2017

  • This page contains a list of all modules available in the editor

Arma 3 Modules v1.77 (08.2017)

Module Name Category Addon Function Description
Hide Terrain Objects Environment Arma 3 bis_fnc_moduleHideTerrainObjects
Edit Terrain Object Environment Arma 3 bis_fnc_moduleEditTerrainObject
Smoke Grenade Effects Arma 3 BIS_fnc_moduleGrenade Create a smoke shell.
Chem light Effects Arma 3 BIS_fnc_moduleGrenade Create a chem light.
Tracers Effects Arma 3 BIS_fnc_moduleTracers Shoot tracers upwards to create an illusion of battle.
Post process: Film Grain Effects Arma 3 Add a film grain screen effect.
Plankton Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Plankton module creates an underwater plankton effect around player.
Bubbles Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom.
Cartridges Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates empty cartridges on the position of the module.
Smoke Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates smoke on a position of the module.
Fire Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates fire on a position of the module.
Date Events Arma 3 BIS_fnc_moduleDate Set mission date.
Weather Environment Arma 3 BIS_fnc_moduleWeather Set mission weather. Certain changes can take some time to appear.
Save Game Events Arma 3 BIS_fnc_moduleSaveGame Set the mission progress. Will replace the previous automatic save. User save won't be affected.
Radio Chat Events Arma 3 BIS_fnc_moduleChat Show a chat message.
Volume Events Arma 3 BIS_fnc_moduleVolume Set mission sound/music volume. Changes won't affect user options.
Generic radio message Events Arma 3 BIS_fnc_moduleGenericRadio Show a chat message.
Set Callsign Group Modifiers Arma 3 BIS_fnc_moduleGroupID Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously.
Combat Get In Group Modifiers Arma 3 BIS_fnc_moduleCombatGetIn
High Command - Commander Others Arma 3 Set person as a high commander, giving him an ability to control whole groups.
Skip time Environment Arma 3 BIS_fnc_moduleSkiptime Skip mission time.
Create Task Intel Arma 3 BIS_fnc_ModuleTaskCreate Add a task to synced objects or to larger pool of units.
Set Task Description Intel Arma 3 BIS_fnc_ModuleTaskSetDescription Set task description.
Set Task Destination Intel Arma 3 BIS_fnc_ModuleTaskSetDestination Set task destination.
Set Task State Intel Arma 3 BIS_fnc_ModuleTaskSetState Set task state.
Create Diary Record Intel Arma 3 BIS_fnc_moduleCreateDiaryRecord Create a diary record for synced objects or for larger a pool of units.
Headquarters Entity Intel Arma 3 BIS_fnc_moduleHQ Virtual headquarters unit which can be used for playing radio messages.
Game Logic Others Arma 3
Military Symbols Others Arma 3
Zone Restriction Others Arma 3 BIS_fnc_moduleZoneRestriction Set punishment for leaving the Area of Operation.
Trident Others Arma 3 BIS_fnc_moduleTrident Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile.
Unlock Object Others Arma 3 BIS_fnc_moduleUnlockObject Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon.
Unlock Area Others Arma 3 BIS_fnc_moduleUnlockArea Unlock area for curator unit spawning.
Friendly Fire Others Arma 3 BIS_fnc_moduleFriendlyFire Set punishment for killing friendly units.
Sector Multiplayer Arma 3 BIS_fnc_moduleSector
Respawn Position Multiplayer Arma 3 BIS_fnc_moduleRespawnPosition Add a respawn position.
Vehicle Respawn Multiplayer Arma 3 BIS_fnc_moduleRespawnVehicle Set vehicle respawn parameters.
Show / Hide Object Modifiers Arma 3 BIS_fnc_moduleShowHide Show/hide synced objects. They will become invisible and their simulation will be disabled.
Set Position / Rotation Object Modifiers Arma 3 BIS_fnc_modulePositioning Set position and rotation of synced objects.
Set Skill Object Modifiers Arma 3 BIS_fnc_moduleSkill Set AI skill of synced objects. Has no effect on players.
Set Character Damage Object Modifiers Arma 3 BIS_fnc_moduleHealth Set damage of synced persons.
Set Vehicle Damage Object Modifiers Arma 3 BIS_fnc_moduleDamage Set damage of synced vehicles.
Set Vehicle Fuel Object Modifiers Arma 3 BIS_fnc_moduleFuel Set fuel of synced vehicles.
Set Ammo Object Modifiers Arma 3 BIS_fnc_moduleAmmo Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes).
Set Mode Object Modifiers Arma 3 BIS_fnc_moduleMode Set behavior pattern of synced objects.
Set Rank Object Modifiers Arma 3 BIS_fnc_moduleRank Set military rank of synced objects.
Set AI Mode Object Modifiers Arma 3 BIS_fnc_moduleAI Enable/disable AI modes.
Add Rating / Score Object Modifiers Arma 3 BIS_fnc_moduleRating Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units.
Open / Close Doors Object Modifiers Arma 3 BIS_fnc_moduleDoorOpen Open/close door of synced objects.
Simulation Manager Object Modifiers Arma 3 BIS_fnc_moduleSimulationManager Keep all AI units disabled until someone from the player's group gets near.
Game Logic Sites Arma 3 BIS_fnc_moduleSiteInit
EditorSkirmishBase Others Arma 3
Open Strategic Map Strategic Arma 3 BIS_fnc_moduleStrategicMapOpen Open a strategic map.
Support Requester Supports Arma 3 BIS_fnc_moduleSupportsInitRequester Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
Support Provider Others Arma 3 BIS_fnc_moduleSupportsInitProvider Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
Support Provider (Virtual) Others Arma 3 BIS_fnc_moduleSupportsInitProviderVirtual Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
Firing Drill Firing Drills Arma 3 BIS_fnc_moduleFiringDrill
Posters Others Arma 3 BIS_fnc_modulePoster Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
Game Logic Gameplay Modes Arma 3
Animals Others Arma 3 Zeus BIS_fnc_moduleAnimals Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well.
Close Air Support (CAS) Effects Arma 3 Zeus BIS_fnc_moduleCAS Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away.
Game Master Zeus Arma 3 Zeus BIS_fnc_moduleCurator Zeus logic which provides access to the 3D real-time editor.
Manage Addons Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddAddons Manage addons (i.e. object packs) available to Zeus.
Manage Resources Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddPoints Add or subtract resources available to Zeus. They are required for placing or editing objects.
Add Editing Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingArea Add an area inside of which Zeus is allowed to place or edit objects.
Restrict Editing Around Players Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingAreaPlayers
Set Editing Area Type Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetEditingAreaType Set whether editing in all editing areas is allowed or restricted.
Add Camera Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddCameraArea Add an area inside of which Zeus can move with the camera.
Set Camera Position Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCamera Move the Zeus camera to the module position.
Add Editable Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditableObjects Add objects which Zeus can edit.
Set Editing Costs Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCoefs Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation.
Set Costs (Default) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsDefault
Set Costs (Side) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsSide Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
Set Costs - Soldiers & Vehicles Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsVehicleClass Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
Add Icon Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddIcon Show icon visible only to a specific Zeus.
Set Attributes - Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetAttributes Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object.
Post-Process Environment Arma 3 Zeus BIS_fnc_modulePostprocess Set a scene Post-Processing effect (e.g. color correction or film grain)
Play Sound Audio Arma 3 Zeus BIS_fnc_moduleSFX
IR Grenade Effects Arma 3 Zeus BIS_fnc_moduleGrenade
Time acceleration Environment Arma 3 Zeus BIS_fnc_moduleTimeMultiplier
Flare Effects Arma 3 Zeus BIS_fnc_moduleProjectile Creates a signal flare on the module position (visible only at night).
Briefing Scenario Flow Arma 3 Zeus BIS_fnc_moduleDiary
End Scenario Scenario Flow Arma 3 Zeus BIS_fnc_moduleEndMission End the scenario for all players.
Scenario Name Scenario Flow Arma 3 Zeus BIS_fnc_moduleMissionName Set the scenario name. It's shown to every player upon joining and after each respawn.
Zeus Lightning Bolt Zeus Arma 3 Zeus BIS_fnc_moduleLightning Creates a lightning strike powerful enough to destroy an object where it impacts.
Cover Map Others Arma 3 Zeus BIS_fnc_moduleCoverMap Highlight an Area of Operations in the map by enclosing it and covering the unused part.
Create Radio Channel Others Arma 3 Zeus BIS_fnc_moduleRadioChannelCreate Creates a custom radio channel for the given sides / Zeus players.
Remote Control Zeus Arma 3 Zeus BIS_fnc_moduleRemoteControl
Zone Protection Scenario Flow Arma 3 Zeus BIS_fnc_moduleZoneProtection Prevents players from entering the given area.
Countdown Scenario Flow Arma 3 Zeus BIS_fnc_moduleCountdown
Respawn Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleRespawnTickets Set the number of respawn tickets available to each side.
Bleed Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleBleedTickets Allow ticket bleeding when one side is holding the majority of sectors.
Custom Objective Objectives Arma 3 Zeus BIS_fnc_moduleObjective
Ordnance Effects Arma 3 Zeus BIS_fnc_moduleProjectile Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
Loadouts Respawn Arma 3 Zeus BIS_fnc_moduleRespawnInventory
Players (BLUFOR) Respawn Arma 3 Zeus BIS_fnc_moduleRespawnPosition
Time Trial Others Arma 3 Karts BIS_fnc_moduleTimeTrial
Bootcamp Stage Training Arma 3 BIS_fnc_moduleBootcampStage
Arsenal Zeus Arma 3 BIS_fnc_moduleArsenal
Spawn AI Others Arma 3 Helicopters bis_fnc_moduleSpawnAI
Spawn AI: Spawnpoint Others Arma 3 Helicopters bis_fnc_moduleSpawnAIPoint
Spawn AI: Sector Tactic Others Arma 3 Helicopters bis_fnc_moduleSpawnAISectorTactic
Spawn AI: Options Others Arma 3 Helicopters bis_fnc_moduleSpawnAIOptions
Sling Load Others Arma 3 Helicopters bis_fnc_moduleSlingload
EndGame Objectives Instance Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Simple Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Start Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game - End Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
Combat Patrol Init Combat Patrol Arma 3 Malden BIS_fnc_CPInit Initializes the Combat Patrol mode upon scenario start.
Combat Patrol Location Add Combat Patrol Arma 3 Malden Adds a new selectable location to the map.
Combat Patrol Location Remove Combat Patrol Arma 3 Malden Removes the nearest location in a 1000m radius from the map selection.
Combat Patrol Location Reposition Combat Patrol Arma 3 Malden Moves the nearest location in a 1000m radius to this module's position.
Combat Patrol Azimuth Blacklist Combat Patrol Arma 3 Malden Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point.

Function used for exporting

private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); 
private _export = "{| class='wikitable sortable' |- 
!Module Name !!Category !!Addon !!Function
|-" + endl; 
 
{ 
 private _name = getText (_x >> "displayName"); 
 private _cat = getText (_x >> "category"); 
 private _mod = configSourceMod _x; 
 private _fnc = getText (_x >> "function"); 
 if (_mod == "") then {_mod = "A3"}; 
 private _modName = modParams [_mod,["name"]]; 
 _modName = _modName select 0; 
 _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); 
 if (_cat isEqualto "") then {_cat = "Others"}; 
 
 _export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "|-" + endl; 
 
} forEach _modules; 
 
_export = _export + "|}"; 
 
copyToClipboard _export;