Editor Modules – Arma 3
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{| class='wikitable sortable' |- | {| class='wikitable sortable' |- | ||
!Module Name !!Category !!Addon !!Function | !Module Name !!Category !!Addon !!Function !!Description | ||
|- | |- | ||
|Hide Terrain Objects | |Hide Terrain Objects | ||
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||Arma 3 | ||Arma 3 | ||
||bis_fnc_moduleHideTerrainObjects | ||bis_fnc_moduleHideTerrainObjects | ||
|| | |||
|- | |- | ||
|Edit Terrain Object | |Edit Terrain Object | ||
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||Arma 3 | ||Arma 3 | ||
||bis_fnc_moduleEditTerrainObject | ||bis_fnc_moduleEditTerrainObject | ||
|| | |||
|- | |- | ||
|Smoke Grenade | |Smoke Grenade | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleGrenade | ||BIS_fnc_moduleGrenade | ||
||Create a smoke shell. | |||
|- | |- | ||
|Chem light | |Chem light | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleGrenade | ||BIS_fnc_moduleGrenade | ||
||Create a chem light. | |||
|- | |- | ||
|Tracers | |Tracers | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleTracers | ||BIS_fnc_moduleTracers | ||
||Shoot tracers upwards to create an illusion of battle. | |||
|- | |- | ||
|Post process: Film Grain | |Post process: Film Grain | ||
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||Arma 3 | ||Arma 3 | ||
|| | || | ||
||Add a film grain screen effect. | |||
|- | |- | ||
|Plankton | |Plankton | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleEffectsEmitterCreator | ||BIS_fnc_moduleEffectsEmitterCreator | ||
||Plankton module creates an underwater plankton effect around player. | |||
|- | |- | ||
|Bubbles | |Bubbles | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleEffectsEmitterCreator | ||BIS_fnc_moduleEffectsEmitterCreator | ||
||Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom. | |||
|- | |- | ||
|Cartridges | |Cartridges | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleEffectsEmitterCreator | ||BIS_fnc_moduleEffectsEmitterCreator | ||
||Creates empty cartridges on the position of the module. | |||
|- | |- | ||
|Smoke | |Smoke | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleEffectsEmitterCreator | ||BIS_fnc_moduleEffectsEmitterCreator | ||
||Creates smoke on a position of the module. | |||
|- | |- | ||
|Fire | |Fire | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleEffectsEmitterCreator | ||BIS_fnc_moduleEffectsEmitterCreator | ||
||Creates fire on a position of the module. | |||
|- | |- | ||
|Date | |Date | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleDate | ||BIS_fnc_moduleDate | ||
||Set mission date. | |||
|- | |- | ||
|Weather | |Weather | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleWeather | ||BIS_fnc_moduleWeather | ||
||Set mission weather. Certain changes can take some time to appear. | |||
|- | |- | ||
|Save Game | |Save Game | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSaveGame | ||BIS_fnc_moduleSaveGame | ||
||Set the mission progress. Will replace the previous automatic save. User save won't be affected. | |||
|- | |- | ||
|Radio Chat | |Radio Chat | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleChat | ||BIS_fnc_moduleChat | ||
||Show a chat message. | |||
|- | |- | ||
|Volume | |Volume | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleVolume | ||BIS_fnc_moduleVolume | ||
||Set mission sound/music volume. Changes won't affect user options. | |||
|- | |- | ||
|Generic radio message | |Generic radio message | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleGenericRadio | ||BIS_fnc_moduleGenericRadio | ||
||Show a chat message. | |||
|- | |- | ||
|Set Callsign | |Set Callsign | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleGroupID | ||BIS_fnc_moduleGroupID | ||
||Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously. | |||
|- | |- | ||
|Combat Get In | |Combat Get In | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleCombatGetIn | ||BIS_fnc_moduleCombatGetIn | ||
|| | |||
|- | |- | ||
|High Command - Commander | |High Command - Commander | ||
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||Arma 3 | ||Arma 3 | ||
|| | || | ||
||Set person as a high commander, giving him an ability to control whole groups. | |||
|- | |- | ||
|Skip time | |Skip time | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSkiptime | ||BIS_fnc_moduleSkiptime | ||
||Skip mission time. | |||
|- | |- | ||
|Create Task | |Create Task | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_ModuleTaskCreate | ||BIS_fnc_ModuleTaskCreate | ||
||Add a task to synced objects or to larger pool of units. | |||
|- | |- | ||
|Set Task Description | |Set Task Description | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_ModuleTaskSetDescription | ||BIS_fnc_ModuleTaskSetDescription | ||
||Set task description. | |||
|- | |- | ||
|Set Task Destination | |Set Task Destination | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_ModuleTaskSetDestination | ||BIS_fnc_ModuleTaskSetDestination | ||
||Set task destination. | |||
|- | |- | ||
|Set Task State | |Set Task State | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_ModuleTaskSetState | ||BIS_fnc_ModuleTaskSetState | ||
||Set task state. | |||
|- | |- | ||
|Create Diary Record | |Create Diary Record | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleCreateDiaryRecord | ||BIS_fnc_moduleCreateDiaryRecord | ||
||Create a diary record for synced objects or for larger a pool of units. | |||
|- | |- | ||
|Headquarters Entity | |Headquarters Entity | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleHQ | ||BIS_fnc_moduleHQ | ||
||Virtual headquarters unit which can be used for playing radio messages. | |||
|- | |- | ||
|Game Logic | |Game Logic | ||
||Others | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | |||
|| | || | ||
|- | |- | ||
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||Others | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | |||
|| | || | ||
|- | |- | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleZoneRestriction | ||BIS_fnc_moduleZoneRestriction | ||
||Set punishment for leaving the Area of Operation. | |||
|- | |- | ||
|Trident | |Trident | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleTrident | ||BIS_fnc_moduleTrident | ||
||Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile. | |||
|- | |- | ||
|Unlock Object | |Unlock Object | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleUnlockObject | ||BIS_fnc_moduleUnlockObject | ||
||Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon. | |||
|- | |- | ||
|Unlock Area | |Unlock Area | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleUnlockArea | ||BIS_fnc_moduleUnlockArea | ||
||Unlock area for curator unit spawning. | |||
|- | |- | ||
|Friendly Fire | |Friendly Fire | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleFriendlyFire | ||BIS_fnc_moduleFriendlyFire | ||
||Set punishment for killing friendly units. | |||
|- | |- | ||
|Sector | |Sector | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSector | ||BIS_fnc_moduleSector | ||
|| | |||
|- | |- | ||
|Respawn Position | |Respawn Position | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleRespawnPosition | ||BIS_fnc_moduleRespawnPosition | ||
||Add a respawn position. | |||
|- | |- | ||
|Vehicle Respawn | |Vehicle Respawn | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleRespawnVehicle | ||BIS_fnc_moduleRespawnVehicle | ||
||Set vehicle respawn parameters. | |||
|- | |- | ||
|Show / Hide | |Show / Hide | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleShowHide | ||BIS_fnc_moduleShowHide | ||
||Show/hide synced objects. They will become invisible and their simulation will be disabled. | |||
|- | |- | ||
|Set Position / Rotation | |Set Position / Rotation | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_modulePositioning | ||BIS_fnc_modulePositioning | ||
||Set position and rotation of synced objects. | |||
|- | |- | ||
|Set Skill | |Set Skill | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSkill | ||BIS_fnc_moduleSkill | ||
||Set AI skill of synced objects. Has no effect on players. | |||
|- | |- | ||
|Set Character Damage | |Set Character Damage | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleHealth | ||BIS_fnc_moduleHealth | ||
||Set damage of synced persons. | |||
|- | |- | ||
|Set Vehicle Damage | |Set Vehicle Damage | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleDamage | ||BIS_fnc_moduleDamage | ||
||Set damage of synced vehicles. | |||
|- | |- | ||
|Set Vehicle Fuel | |Set Vehicle Fuel | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleFuel | ||BIS_fnc_moduleFuel | ||
||Set fuel of synced vehicles. | |||
|- | |- | ||
|Set Ammo | |Set Ammo | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleAmmo | ||BIS_fnc_moduleAmmo | ||
||Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes). | |||
|- | |- | ||
|Set Mode | |Set Mode | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleMode | ||BIS_fnc_moduleMode | ||
||Set behavior pattern of synced objects. | |||
|- | |- | ||
|Set Rank | |Set Rank | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleRank | ||BIS_fnc_moduleRank | ||
||Set military rank of synced objects. | |||
|- | |- | ||
|Set AI Mode | |Set AI Mode | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleAI | ||BIS_fnc_moduleAI | ||
||Enable/disable AI modes. | |||
|- | |- | ||
|Add Rating / Score | |Add Rating / Score | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleRating | ||BIS_fnc_moduleRating | ||
||Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units. | |||
|- | |- | ||
|Open / Close Doors | |Open / Close Doors | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleDoorOpen | ||BIS_fnc_moduleDoorOpen | ||
||Open/close door of synced objects. | |||
|- | |- | ||
|Simulation Manager | |Simulation Manager | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSimulationManager | ||BIS_fnc_moduleSimulationManager | ||
||Keep all AI units disabled until someone from the player's group gets near. | |||
|- | |- | ||
|Game Logic | |Game Logic | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSiteInit | ||BIS_fnc_moduleSiteInit | ||
|| | |||
|- | |- | ||
|EditorSkirmishBase | |EditorSkirmishBase | ||
||Others | ||Others | ||
||Arma 3 | ||Arma 3 | ||
|| | |||
|| | || | ||
|- | |- | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleStrategicMapOpen | ||BIS_fnc_moduleStrategicMapOpen | ||
||Open a strategic map. | |||
|- | |- | ||
|Support Requester | |Support Requester | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSupportsInitRequester | ||BIS_fnc_moduleSupportsInitRequester | ||
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. | |||
|- | |- | ||
|Support Provider | |Support Provider | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSupportsInitProvider | ||BIS_fnc_moduleSupportsInitProvider | ||
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. | |||
|- | |- | ||
|Support Provider (Virtual) | |Support Provider (Virtual) | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleSupportsInitProviderVirtual | ||BIS_fnc_moduleSupportsInitProviderVirtual | ||
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. | |||
|- | |- | ||
|Firing Drill | |Firing Drill | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleFiringDrill | ||BIS_fnc_moduleFiringDrill | ||
|| | |||
|- | |- | ||
|Posters | |Posters | ||
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||Arma 3 | ||Arma 3 | ||
||BIS_fnc_modulePoster | ||BIS_fnc_modulePoster | ||
||Creates posters and leafets on walls of buildings. Those buildings are made indestructible. | |||
|- | |- | ||
|Game Logic | |Game Logic | ||
||Gameplay Modes | ||Gameplay Modes | ||
||Arma 3 | ||Arma 3 | ||
|| | |||
|| | || | ||
|- | |- | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleAnimals | ||BIS_fnc_moduleAnimals | ||
||Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well. | |||
|- | |- | ||
|Close Air Support (CAS) | |Close Air Support (CAS) | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCAS | ||BIS_fnc_moduleCAS | ||
||Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away. | |||
|- | |- | ||
|Game Master | |Game Master | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCurator | ||BIS_fnc_moduleCurator | ||
||Zeus logic which provides access to the 3D real-time editor. | |||
|- | |- | ||
|Manage Addons | |Manage Addons | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddAddons | ||BIS_fnc_moduleCuratorAddAddons | ||
||Manage addons (i.e. object packs) available to Zeus. | |||
|- | |- | ||
|Manage Resources | |Manage Resources | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddPoints | ||BIS_fnc_moduleCuratorAddPoints | ||
||Add or subtract resources available to Zeus. They are required for placing or editing objects. | |||
|- | |- | ||
|Add Editing Area | |Add Editing Area | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddEditingArea | ||BIS_fnc_moduleCuratorAddEditingArea | ||
||Add an area inside of which Zeus is allowed to place or edit objects. | |||
|- | |- | ||
|Restrict Editing Around Players | |Restrict Editing Around Players | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddEditingAreaPlayers | ||BIS_fnc_moduleCuratorAddEditingAreaPlayers | ||
|| | |||
|- | |- | ||
|Set Editing Area Type | |Set Editing Area Type | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetEditingAreaType | ||BIS_fnc_moduleCuratorSetEditingAreaType | ||
||Set whether editing in all editing areas is allowed or restricted. | |||
|- | |- | ||
|Add Camera Area | |Add Camera Area | ||
Line 345: | Line 412: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddCameraArea | ||BIS_fnc_moduleCuratorAddCameraArea | ||
||Add an area inside of which Zeus can move with the camera. | |||
|- | |- | ||
|Set Camera Position | |Set Camera Position | ||
Line 350: | Line 418: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetCamera | ||BIS_fnc_moduleCuratorSetCamera | ||
||Move the Zeus camera to the module position. | |||
|- | |- | ||
|Add Editable Objects | |Add Editable Objects | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddEditableObjects | ||BIS_fnc_moduleCuratorAddEditableObjects | ||
||Add objects which Zeus can edit. | |||
|- | |- | ||
|Set Editing Costs | |Set Editing Costs | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetCoefs | ||BIS_fnc_moduleCuratorSetCoefs | ||
||Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation. | |||
|- | |- | ||
|Set Costs (Default) | |Set Costs (Default) | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetCostsDefault | ||BIS_fnc_moduleCuratorSetCostsDefault | ||
|| | |||
|- | |- | ||
|Set Costs (Side) | |Set Costs (Side) | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetCostsSide | ||BIS_fnc_moduleCuratorSetCostsSide | ||
||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together). | |||
|- | |- | ||
|Set Costs - Soldiers & Vehicles | |Set Costs - Soldiers & Vehicles | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetCostsVehicleClass | ||BIS_fnc_moduleCuratorSetCostsVehicleClass | ||
||Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together). | |||
|- | |- | ||
|Add Icon | |Add Icon | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorAddIcon | ||BIS_fnc_moduleCuratorAddIcon | ||
||Show icon visible only to a specific Zeus. | |||
|- | |- | ||
|Set Attributes - Objects | |Set Attributes - Objects | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCuratorSetAttributes | ||BIS_fnc_moduleCuratorSetAttributes | ||
||Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object. | |||
|- | |- | ||
|Post-Process | |Post-Process | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_modulePostprocess | ||BIS_fnc_modulePostprocess | ||
||Set a scene Post-Processing effect (e.g. color correction or film grain) | |||
|- | |- | ||
|Play Sound | |Play Sound | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleSFX | ||BIS_fnc_moduleSFX | ||
|| | |||
|- | |- | ||
|IR Grenade | |IR Grenade | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleGrenade | ||BIS_fnc_moduleGrenade | ||
|| | |||
|- | |- | ||
|Time acceleration | |Time acceleration | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleTimeMultiplier | ||BIS_fnc_moduleTimeMultiplier | ||
|| | |||
|- | |- | ||
|Flare | |Flare | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleProjectile | ||BIS_fnc_moduleProjectile | ||
||Creates a signal flare on the module position (visible only at night). | |||
|- | |- | ||
|Briefing | |Briefing | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleDiary | ||BIS_fnc_moduleDiary | ||
|| | |||
|- | |- | ||
|End Scenario | |End Scenario | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleEndMission | ||BIS_fnc_moduleEndMission | ||
||End the scenario for all players. | |||
|- | |- | ||
|Scenario Name | |Scenario Name | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleMissionName | ||BIS_fnc_moduleMissionName | ||
||Set the scenario name. It's shown to every player upon joining and after each respawn. | |||
|- | |- | ||
|Zeus Lightning Bolt | |Zeus Lightning Bolt | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleLightning | ||BIS_fnc_moduleLightning | ||
||Creates a lightning strike powerful enough to destroy an object where it impacts. | |||
|- | |- | ||
|Cover Map | |Cover Map | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCoverMap | ||BIS_fnc_moduleCoverMap | ||
||Highlight an Area of Operations in the map by enclosing it and covering the unused part. | |||
|- | |- | ||
|Create Radio Channel | |Create Radio Channel | ||
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||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRadioChannelCreate | ||BIS_fnc_moduleRadioChannelCreate | ||
||Creates a custom radio channel for the given sides / Zeus players. | |||
|- | |- | ||
|Remote Control | |Remote Control | ||
Line 445: | Line 532: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRemoteControl | ||BIS_fnc_moduleRemoteControl | ||
|| | |||
|- | |- | ||
|Zone Protection | |Zone Protection | ||
Line 450: | Line 538: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleZoneProtection | ||BIS_fnc_moduleZoneProtection | ||
||Prevents players from entering the given area. | |||
|- | |- | ||
|Countdown | |Countdown | ||
Line 455: | Line 544: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleCountdown | ||BIS_fnc_moduleCountdown | ||
|| | |||
|- | |- | ||
|Respawn Tickets | |Respawn Tickets | ||
Line 460: | Line 550: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRespawnTickets | ||BIS_fnc_moduleRespawnTickets | ||
||Set the number of respawn tickets available to each side. | |||
|- | |- | ||
|Bleed Tickets | |Bleed Tickets | ||
Line 465: | Line 556: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleBleedTickets | ||BIS_fnc_moduleBleedTickets | ||
||Allow ticket bleeding when one side is holding the majority of sectors. | |||
|- | |- | ||
|Custom Objective | |Custom Objective | ||
Line 470: | Line 562: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleObjective | ||BIS_fnc_moduleObjective | ||
|| | |||
|- | |- | ||
|Ordnance | |Ordnance | ||
Line 475: | Line 568: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleProjectile | ||BIS_fnc_moduleProjectile | ||
||Create an artillery shell on the module position. It will take a few seconds until it hits the ground. | |||
|- | |- | ||
|Loadouts | |Loadouts | ||
Line 480: | Line 574: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRespawnInventory | ||BIS_fnc_moduleRespawnInventory | ||
|| | |||
|- | |- | ||
|Players (BLUFOR) | |Players (BLUFOR) | ||
Line 485: | Line 580: | ||
||Arma 3 Zeus | ||Arma 3 Zeus | ||
||BIS_fnc_moduleRespawnPosition | ||BIS_fnc_moduleRespawnPosition | ||
|| | |||
|- | |- | ||
|Time Trial | |Time Trial | ||
Line 490: | Line 586: | ||
||Arma 3 Karts | ||Arma 3 Karts | ||
||BIS_fnc_moduleTimeTrial | ||BIS_fnc_moduleTimeTrial | ||
|| | |||
|- | |- | ||
|Bootcamp Stage | |Bootcamp Stage | ||
Line 495: | Line 592: | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleBootcampStage | ||BIS_fnc_moduleBootcampStage | ||
|| | |||
|- | |- | ||
|Arsenal | |Arsenal | ||
Line 500: | Line 598: | ||
||Arma 3 | ||Arma 3 | ||
||BIS_fnc_moduleArsenal | ||BIS_fnc_moduleArsenal | ||
|| | |||
|- | |- | ||
|Spawn AI | |Spawn AI | ||
Line 505: | Line 604: | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAI | ||bis_fnc_moduleSpawnAI | ||
|| | |||
|- | |- | ||
|Spawn AI: Spawnpoint | |Spawn AI: Spawnpoint | ||
Line 510: | Line 610: | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAIPoint | ||bis_fnc_moduleSpawnAIPoint | ||
|| | |||
|- | |- | ||
|Spawn AI: Sector Tactic | |Spawn AI: Sector Tactic | ||
Line 515: | Line 616: | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAISectorTactic | ||bis_fnc_moduleSpawnAISectorTactic | ||
|| | |||
|- | |- | ||
|Spawn AI: Options | |Spawn AI: Options | ||
Line 520: | Line 622: | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSpawnAIOptions | ||bis_fnc_moduleSpawnAIOptions | ||
|| | |||
|- | |- | ||
|Sling Load | |Sling Load | ||
Line 525: | Line 628: | ||
||Arma 3 Helicopters | ||Arma 3 Helicopters | ||
||bis_fnc_moduleSlingload | ||bis_fnc_moduleSlingload | ||
|| | |||
|- | |- | ||
|EndGame Objectives Instance | |EndGame Objectives Instance | ||
Line 530: | Line 634: | ||
||Arma 3 Marksmen | ||Arma 3 Marksmen | ||
||bis_fnc_moduleHvtObjectives | ||bis_fnc_moduleHvtObjectives | ||
|| | |||
|- | |- | ||
|End Game Simple Objective | |End Game Simple Objective | ||
Line 535: | Line 640: | ||
||Arma 3 Marksmen | ||Arma 3 Marksmen | ||
||bis_fnc_moduleHvtObjectives | ||bis_fnc_moduleHvtObjectives | ||
|| | |||
|- | |- | ||
|End Game Start Game Objective | |End Game Start Game Objective | ||
Line 540: | Line 646: | ||
||Arma 3 Marksmen | ||Arma 3 Marksmen | ||
||bis_fnc_moduleHvtObjectives | ||bis_fnc_moduleHvtObjectives | ||
|| | |||
|- | |- | ||
|End Game - End Game Objective | |End Game - End Game Objective | ||
Line 545: | Line 652: | ||
||Arma 3 Marksmen | ||Arma 3 Marksmen | ||
||bis_fnc_moduleHvtObjectives | ||bis_fnc_moduleHvtObjectives | ||
|| | |||
|- | |- | ||
|Combat Patrol Init | |Combat Patrol Init | ||
Line 550: | Line 658: | ||
||Arma 3 Malden | ||Arma 3 Malden | ||
||BIS_fnc_CPInit | ||BIS_fnc_CPInit | ||
||Initializes the Combat Patrol mode upon scenario start. | |||
|- | |- | ||
|Combat Patrol Location Add | |Combat Patrol Location Add | ||
Line 555: | Line 664: | ||
||Arma 3 Malden | ||Arma 3 Malden | ||
|| | || | ||
||Adds a new selectable location to the map. | |||
|- | |- | ||
|Combat Patrol Location Remove | |Combat Patrol Location Remove | ||
Line 560: | Line 670: | ||
||Arma 3 Malden | ||Arma 3 Malden | ||
|| | || | ||
||Removes the nearest location in a 1000m radius from the map selection. | |||
|- | |- | ||
|Combat Patrol Location Reposition | |Combat Patrol Location Reposition | ||
Line 565: | Line 676: | ||
||Arma 3 Malden | ||Arma 3 Malden | ||
|| | || | ||
||Moves the nearest location in a 1000m radius to this module's position. | |||
|- | |- | ||
|Combat Patrol Azimuth Blacklist | |Combat Patrol Azimuth Blacklist | ||
Line 570: | Line 682: | ||
||Arma 3 Malden | ||Arma 3 Malden | ||
|| | || | ||
||Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point. | |||
|- | |- | ||
|} | |} |
Revision as of 10:35, 12 August 2017
- This page contains a list of all modules available in the editor
Arma 3 Modules v1.77 (08.2017)
Module Name | Category | Addon | Function | Description |
---|---|---|---|---|
Hide Terrain Objects | Environment | Arma 3 | bis_fnc_moduleHideTerrainObjects | |
Edit Terrain Object | Environment | Arma 3 | bis_fnc_moduleEditTerrainObject | |
Smoke Grenade | Effects | Arma 3 | BIS_fnc_moduleGrenade | Create a smoke shell. |
Chem light | Effects | Arma 3 | BIS_fnc_moduleGrenade | Create a chem light. |
Tracers | Effects | Arma 3 | BIS_fnc_moduleTracers | Shoot tracers upwards to create an illusion of battle. |
Post process: Film Grain | Effects | Arma 3 | Add a film grain screen effect. | |
Plankton | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator | Plankton module creates an underwater plankton effect around player. |
Bubbles | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator | Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom. |
Cartridges | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator | Creates empty cartridges on the position of the module. |
Smoke | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator | Creates smoke on a position of the module. |
Fire | Effects | Arma 3 | BIS_fnc_moduleEffectsEmitterCreator | Creates fire on a position of the module. |
Date | Events | Arma 3 | BIS_fnc_moduleDate | Set mission date. |
Weather | Environment | Arma 3 | BIS_fnc_moduleWeather | Set mission weather. Certain changes can take some time to appear. |
Save Game | Events | Arma 3 | BIS_fnc_moduleSaveGame | Set the mission progress. Will replace the previous automatic save. User save won't be affected. |
Radio Chat | Events | Arma 3 | BIS_fnc_moduleChat | Show a chat message. |
Volume | Events | Arma 3 | BIS_fnc_moduleVolume | Set mission sound/music volume. Changes won't affect user options. |
Generic radio message | Events | Arma 3 | BIS_fnc_moduleGenericRadio | Show a chat message. |
Set Callsign | Group Modifiers | Arma 3 | BIS_fnc_moduleGroupID | Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously. |
Combat Get In | Group Modifiers | Arma 3 | BIS_fnc_moduleCombatGetIn | |
High Command - Commander | Others | Arma 3 | Set person as a high commander, giving him an ability to control whole groups. | |
Skip time | Environment | Arma 3 | BIS_fnc_moduleSkiptime | Skip mission time. |
Create Task | Intel | Arma 3 | BIS_fnc_ModuleTaskCreate | Add a task to synced objects or to larger pool of units. |
Set Task Description | Intel | Arma 3 | BIS_fnc_ModuleTaskSetDescription | Set task description. |
Set Task Destination | Intel | Arma 3 | BIS_fnc_ModuleTaskSetDestination | Set task destination. |
Set Task State | Intel | Arma 3 | BIS_fnc_ModuleTaskSetState | Set task state. |
Create Diary Record | Intel | Arma 3 | BIS_fnc_moduleCreateDiaryRecord | Create a diary record for synced objects or for larger a pool of units. |
Headquarters Entity | Intel | Arma 3 | BIS_fnc_moduleHQ | Virtual headquarters unit which can be used for playing radio messages. |
Game Logic | Others | Arma 3 | ||
Military Symbols | Others | Arma 3 | ||
Zone Restriction | Others | Arma 3 | BIS_fnc_moduleZoneRestriction | Set punishment for leaving the Area of Operation. |
Trident | Others | Arma 3 | BIS_fnc_moduleTrident | Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile. |
Unlock Object | Others | Arma 3 | BIS_fnc_moduleUnlockObject | Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon. |
Unlock Area | Others | Arma 3 | BIS_fnc_moduleUnlockArea | Unlock area for curator unit spawning. |
Friendly Fire | Others | Arma 3 | BIS_fnc_moduleFriendlyFire | Set punishment for killing friendly units. |
Sector | Multiplayer | Arma 3 | BIS_fnc_moduleSector | |
Respawn Position | Multiplayer | Arma 3 | BIS_fnc_moduleRespawnPosition | Add a respawn position. |
Vehicle Respawn | Multiplayer | Arma 3 | BIS_fnc_moduleRespawnVehicle | Set vehicle respawn parameters. |
Show / Hide | Object Modifiers | Arma 3 | BIS_fnc_moduleShowHide | Show/hide synced objects. They will become invisible and their simulation will be disabled. |
Set Position / Rotation | Object Modifiers | Arma 3 | BIS_fnc_modulePositioning | Set position and rotation of synced objects. |
Set Skill | Object Modifiers | Arma 3 | BIS_fnc_moduleSkill | Set AI skill of synced objects. Has no effect on players. |
Set Character Damage | Object Modifiers | Arma 3 | BIS_fnc_moduleHealth | Set damage of synced persons. |
Set Vehicle Damage | Object Modifiers | Arma 3 | BIS_fnc_moduleDamage | Set damage of synced vehicles. |
Set Vehicle Fuel | Object Modifiers | Arma 3 | BIS_fnc_moduleFuel | Set fuel of synced vehicles. |
Set Ammo | Object Modifiers | Arma 3 | BIS_fnc_moduleAmmo | Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes). |
Set Mode | Object Modifiers | Arma 3 | BIS_fnc_moduleMode | Set behavior pattern of synced objects. |
Set Rank | Object Modifiers | Arma 3 | BIS_fnc_moduleRank | Set military rank of synced objects. |
Set AI Mode | Object Modifiers | Arma 3 | BIS_fnc_moduleAI | Enable/disable AI modes. |
Add Rating / Score | Object Modifiers | Arma 3 | BIS_fnc_moduleRating | Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units. |
Open / Close Doors | Object Modifiers | Arma 3 | BIS_fnc_moduleDoorOpen | Open/close door of synced objects. |
Simulation Manager | Object Modifiers | Arma 3 | BIS_fnc_moduleSimulationManager | Keep all AI units disabled until someone from the player's group gets near. |
Game Logic | Sites | Arma 3 | BIS_fnc_moduleSiteInit | |
EditorSkirmishBase | Others | Arma 3 | ||
Open Strategic Map | Strategic | Arma 3 | BIS_fnc_moduleStrategicMapOpen | Open a strategic map. |
Support Requester | Supports | Arma 3 | BIS_fnc_moduleSupportsInitRequester | Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. |
Support Provider | Others | Arma 3 | BIS_fnc_moduleSupportsInitProvider | Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. |
Support Provider (Virtual) | Others | Arma 3 | BIS_fnc_moduleSupportsInitProviderVirtual | Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used. |
Firing Drill | Firing Drills | Arma 3 | BIS_fnc_moduleFiringDrill | |
Posters | Others | Arma 3 | BIS_fnc_modulePoster | Creates posters and leafets on walls of buildings. Those buildings are made indestructible. |
Game Logic | Gameplay Modes | Arma 3 | ||
Animals | Others | Arma 3 Zeus | BIS_fnc_moduleAnimals | Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well. |
Close Air Support (CAS) | Effects | Arma 3 Zeus | BIS_fnc_moduleCAS | Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away. |
Game Master | Zeus | Arma 3 Zeus | BIS_fnc_moduleCurator | Zeus logic which provides access to the 3D real-time editor. |
Manage Addons | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddAddons | Manage addons (i.e. object packs) available to Zeus. |
Manage Resources | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddPoints | Add or subtract resources available to Zeus. They are required for placing or editing objects. |
Add Editing Area | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditingArea | Add an area inside of which Zeus is allowed to place or edit objects. |
Restrict Editing Around Players | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditingAreaPlayers | |
Set Editing Area Type | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetEditingAreaType | Set whether editing in all editing areas is allowed or restricted. |
Add Camera Area | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddCameraArea | Add an area inside of which Zeus can move with the camera. |
Set Camera Position | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCamera | Move the Zeus camera to the module position. |
Add Editable Objects | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddEditableObjects | Add objects which Zeus can edit. |
Set Editing Costs | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCoefs | Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation. |
Set Costs (Default) | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsDefault | |
Set Costs (Side) | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsSide | Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together). |
Set Costs - Soldiers & Vehicles | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetCostsVehicleClass | Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together). |
Add Icon | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorAddIcon | Show icon visible only to a specific Zeus. |
Set Attributes - Objects | Zeus | Arma 3 Zeus | BIS_fnc_moduleCuratorSetAttributes | Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object. |
Post-Process | Environment | Arma 3 Zeus | BIS_fnc_modulePostprocess | Set a scene Post-Processing effect (e.g. color correction or film grain) |
Play Sound | Audio | Arma 3 Zeus | BIS_fnc_moduleSFX | |
IR Grenade | Effects | Arma 3 Zeus | BIS_fnc_moduleGrenade | |
Time acceleration | Environment | Arma 3 Zeus | BIS_fnc_moduleTimeMultiplier | |
Flare | Effects | Arma 3 Zeus | BIS_fnc_moduleProjectile | Creates a signal flare on the module position (visible only at night). |
Briefing | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleDiary | |
End Scenario | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleEndMission | End the scenario for all players. |
Scenario Name | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleMissionName | Set the scenario name. It's shown to every player upon joining and after each respawn. |
Zeus Lightning Bolt | Zeus | Arma 3 Zeus | BIS_fnc_moduleLightning | Creates a lightning strike powerful enough to destroy an object where it impacts. |
Cover Map | Others | Arma 3 Zeus | BIS_fnc_moduleCoverMap | Highlight an Area of Operations in the map by enclosing it and covering the unused part. |
Create Radio Channel | Others | Arma 3 Zeus | BIS_fnc_moduleRadioChannelCreate | Creates a custom radio channel for the given sides / Zeus players. |
Remote Control | Zeus | Arma 3 Zeus | BIS_fnc_moduleRemoteControl | |
Zone Protection | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleZoneProtection | Prevents players from entering the given area. |
Countdown | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleCountdown | |
Respawn Tickets | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleRespawnTickets | Set the number of respawn tickets available to each side. |
Bleed Tickets | Scenario Flow | Arma 3 Zeus | BIS_fnc_moduleBleedTickets | Allow ticket bleeding when one side is holding the majority of sectors. |
Custom Objective | Objectives | Arma 3 Zeus | BIS_fnc_moduleObjective | |
Ordnance | Effects | Arma 3 Zeus | BIS_fnc_moduleProjectile | Create an artillery shell on the module position. It will take a few seconds until it hits the ground. |
Loadouts | Respawn | Arma 3 Zeus | BIS_fnc_moduleRespawnInventory | |
Players (BLUFOR) | Respawn | Arma 3 Zeus | BIS_fnc_moduleRespawnPosition | |
Time Trial | Others | Arma 3 Karts | BIS_fnc_moduleTimeTrial | |
Bootcamp Stage | Training | Arma 3 | BIS_fnc_moduleBootcampStage | |
Arsenal | Zeus | Arma 3 | BIS_fnc_moduleArsenal | |
Spawn AI | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAI | |
Spawn AI: Spawnpoint | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAIPoint | |
Spawn AI: Sector Tactic | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAISectorTactic | |
Spawn AI: Options | Others | Arma 3 Helicopters | bis_fnc_moduleSpawnAIOptions | |
Sling Load | Others | Arma 3 Helicopters | bis_fnc_moduleSlingload | |
EndGame Objectives Instance | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives | |
End Game Simple Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives | |
End Game Start Game Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives | |
End Game - End Game Objective | Objectives | Arma 3 Marksmen | bis_fnc_moduleHvtObjectives | |
Combat Patrol Init | Combat Patrol | Arma 3 Malden | BIS_fnc_CPInit | Initializes the Combat Patrol mode upon scenario start. |
Combat Patrol Location Add | Combat Patrol | Arma 3 Malden | Adds a new selectable location to the map. | |
Combat Patrol Location Remove | Combat Patrol | Arma 3 Malden | Removes the nearest location in a 1000m radius from the map selection. | |
Combat Patrol Location Reposition | Combat Patrol | Arma 3 Malden | Moves the nearest location in a 1000m radius to this module's position. | |
Combat Patrol Azimuth Blacklist | Combat Patrol | Arma 3 Malden | Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point. |
Function used for exporting
private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon !!Function
|-" + endl;
{
private _name = getText (_x >> "displayName");
private _cat = getText (_x >> "category");
private _mod = configSourceMod _x;
private _fnc = getText (_x >> "function");
if (_mod == "") then {_mod = "A3"};
private _modName = modParams [_mod,["name"]];
_modName = _modName select 0;
_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
if (_cat isEqualto "") then {_cat = "Others"};
_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "|-" + endl;
} forEach _modules;
_export = _export + "|}";
copyToClipboard _export;