BIS fnc countdown: Difference between revisions
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|1.02|= Game version | |1.02|= Game version | ||
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| Triggers a countdown. Countdown can be accessed via [[missionNamespace]] variable '''bis_fnc_countdown_time'''|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [timeInSeconds,global] [[call]] '''BIS_fnc_countdown''' |= Syntax | ||
|p1= timeInSeconds - [[Number]]: Length of the countdown in seconds |= Parameter 1 | |||
|p2= global - [[Boolean]]: True to set it globally (Optional) Default: true |= Parameter 2 | |||
|[[Number]]: Returns approx. countdown |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| < | |x1= <code>_countDown = [50,false] [[call]] '''BIS_fnc_countDown''';</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[BIS_fnc_enemyTargets]] |= See also | ||
}} | }} |
Revision as of 17:21, 5 April 2018
Description
- Description:
- Triggers a countdown. Countdown can be accessed via missionNamespace variable bis_fnc_countdown_time
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [timeInSeconds,global] call BIS_fnc_countdown
- Parameters:
- timeInSeconds - Number: Length of the countdown in seconds
- global - Boolean: True to set it globally (Optional) Default: true
- Return Value:
- Number: Returns approx. countdown
Examples
- Example 1:
_countDown = [50,false] call BIS_fnc_countDown;
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
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