BIS fnc adjustSimpleObject: Difference between revisions
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|Adjust simple object vertical position, animations and selection according to provided data.<br> | |Adjust simple object vertical position, animations and selection according to provided data.<br> | ||
'''NOTE:''' function is automatically called by [[BIS_fnc_createSimpleObject]]. | |||
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config. |= Description | |||
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| [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]] |= Syntax | |||
|= | |||
| [ | |p1= [[Object]]: Simple object that will be adjusted |= Parameter 1 | ||
|p2= [[Array]]: Adjustment data in format [class, model, reversed, verticalOffset, animationAdjustments, selectionsToHide]: | |||
|p2= [[Array]]: Adjustment data in format: | * class: [[String]] - (default "") asset CfgVehicles config class ('''at least either ''model'' or ''class'' must be provided, ideally both''') | ||
* model: [[String]] - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d" | |||
* reversed: [[Number]] - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are: | |||
** 0: no change | |||
** 1: reverse | |||
** -1: unknown (behaves as 0) | |||
* verticalOffset: [[Array]] - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles | |||
* animationAdjustments: [[Array]] - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]: | |||
** animationName: [[String]] - animation name | |||
** animationState: [[Number]] - animation state | |||
* selectionsToHide: [[Array]] - (Optional, default []) all listed selections will be hidden |= Parameter 2 | |||
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| Nothing |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code>[ | |x1= <code>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] [[call]] [[BIS_fnc_adjustSimpleObject]];</code>|= Example 1 | ||
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| [[createSimpleObject | | [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]] |= See Also | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
<!-- Appropriate categories go here --> | <!-- Appropriate categories go here --> | ||
[[Category:Arma 3: Functions|{{uc: | [[Category:Arma 3: Functions|{{uc:adjustSimpleObject}}]] |
Revision as of 17:50, 21 April 2018
Description
- Description:
- Adjust simple object vertical position, animations and selection according to provided data.
NOTE: function is automatically called by BIS_fnc_createSimpleObject. In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
- Parameters:
- Object: Simple object that will be adjusted
- Array: Adjustment data in format [class, model, reversed, verticalOffset, animationAdjustments, selectionsToHide]:
- class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
- model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
- reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
- 0: no change
- 1: reverse
- -1: unknown (behaves as 0)
- verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
- animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
- selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
- Return Value:
- Nothing
Examples
- Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;
Additional Information
Notes
-
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