BIS fnc briefingAnimate: Difference between revisions
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{{Function|Comments=  | |||
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| arma3 |Game name=  | |||
|1.00|Game version=  | |||
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|   | | Animate briefing markers. |Description=  | ||
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|   | | [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] |Syntax=  | ||
|p1= markerName: [[String]] - marker to animate |Parameter 1=  | |||
|   | |p2= stepId: [[Number]] - step ID (steps are invisible markers named <tt><''markerName''>_<''stepId''></tt>) |Parameter 2=  | ||
|  | |p3= delay: [[String]] - commit time (transition duration) |Parameter 3=  | ||
| |  | | [[Nothing]] |Return value=  | ||
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|x1= <code></code> |=    | |x1= <code>{{codecomment|// given you have 6 markers:  | ||
// - "myMarker"  | |||
// - "myMarker_0"  | |||
// - "myMarker_1"  | |||
// - "myMarker_2"  | |||
// - "myMarker_3"  | |||
// - "myMarker_4"}}  | |||
[[for]] "_i" [[from]] 0 [[to]] 4 [[do]] {  | |||
	[[private]] _commit = 1;  | |||
	["myMarker", 5, _commit] [[call]] [[BIS_fnc_briefingAnimate]];  | |||
	sleep _commit;  | |||
};</code> |Example 1=  | |||
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| |  | | [[BIS_fnc_briefingInit]] |See also=  | ||
}}  | }}  | ||
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<h3 style="display:none">Bottom Section</h3>  | <h3 style="display:none">Bottom Section</h3>  | ||
[[Category:Functions|{{uc:briefingAnimate}}]]  | |||
[[Category:Function Group: Briefing|{{uc:briefingAnimate}}]]  | [[Category:Function Group: Briefing|{{uc:briefingAnimate}}]]  | ||
[[Category:{{Name|arma3}}: Functions|{{uc:briefingAnimate}}]]  | [[Category:{{Name|arma3}}: Functions|{{uc:briefingAnimate}}]]  | ||
Revision as of 14:58, 4 June 2018
Description
- Description:
 - Animate briefing markers.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - [markerName, stepId, delay] call BIS_fnc_briefingAnimate
 - Parameters:
 - markerName: String - marker to animate
 - stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
 - delay: String - commit time (transition duration)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 // given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };
Additional Information
- See also:
 - BIS_fnc_briefingInit
 
Notes
- 
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