BIS fnc posDegToWorld: Difference between revisions

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{{Function|= Comments
{{Function|Comments=
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| TKOH |= Game name
| TKOH |Game name=


|1.00|= Game version
|1.00|Game version=
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| Convert latitude/longtitude coordinates into game world position.
| Convert latitude/longtitude coordinates into game world position.


World config has to contain following settings to convert the position correctly.
World config has to contain following settings to convert the position correctly:
// Required for scripting
<code>
mapSize <nowiki>=</nowiki> 61440; {{codecomment|//--- Can differ from mapArea size, as ingame world can be resized}}
{{codecomment|// Required for scripting}}
mapZone <nowiki>=</nowiki> 10; {{codecomment|//--- UTM zone}}
mapSize <nowiki>=</nowiki> 61440; {{codecomment|//--- Can differ from mapArea size, as ingame world can be resized}}
mapArea[] <nowiki>=</nowiki> { {{codecomment|//--- lon/lat coordinates (not in UTM to assure .kml precision)}}
mapZone <nowiki>=</nowiki> 10; {{codecomment|//--- UTM zone}}
-122.754367782585,47.3272454065969, {{codecomment|//--- Bottom Left}}
mapArea[] <nowiki>=</nowiki> { {{codecomment|//--- lon/lat coordinates (not in UTM to assure .kml precision)}}
-121.930117859276,47.8753494907418 {{codecomment|//--- Top Right}}
-122.754367782585,47.3272454065969, {{codecomment|//--- Bottom Left}}
};
-121.930117859276,47.8753494907418 {{codecomment|//--- Top Right}}
|= Description
};</code> |Description=
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| [latitude,longtitude] call BIS_fnc_posDegToWorld; |= Syntax
| [longitude, latitude'', world''] call BIS_fnc_posDegToWorld; |Syntax=


|p1= latitude: [[Number]] |= Parameter 1
|p1= longitude: [[Number]] |Parameter 1=


|p2= longtitude - [[Number]] |= Parameter 2
|p2= latitude: [[Number]] |Parameter 2=


| [[Array]] - [northing,easting,zone] |= Return value
|p3= world: [[String]] - (Optional, default [[worldName]]) |Parameter 3=
 
| [[Array]] of [[Number|Numbers]] - format [easting,northing,zone] |Return value=
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|x1= <code>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</code> |= Example 1
|x1= <code>[47.63959,-122.127249] [[call]] [[BIS_fnc_posDegToWorld]];</code> |Example 1=
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| |= See also
| [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] |See also=
 
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:posDegToWorld}}]]
[[Category:Function Group: Map|{{uc:posDegToWorld}}]]
[[Category:Function Group: Map|{{uc:posDegToWorld}}]]
[[Category:Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]]

Revision as of 23:27, 4 June 2018

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Description

Description:
Convert latitude/longtitude coordinates into game world position. World config has to contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; //--- Can differ from mapArea size, as ingame world can be resized mapZone = 10; //--- UTM zone mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, //--- Bottom Left -121.930117859276,47.8753494907418 //--- Top Right };
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld;
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting,northing,zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section