setSoundEffect: Difference between revisions
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'''Description:''' | '''Description:''' | ||
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. | Defines the different sound effects. | ||
Sound / voice plays a 2D / 3D sound from CfgSounds. | |||
SoundEnv plays an enviromental sound from CfgEnvSounds. | |||
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. | |||
'''Example:''' | '''Example:''' | ||
trigger '''setSoundEffect''' ["Alarm", "", "", ""] | trigger '''setSoundEffect''' ["Alarm", "", "", ""] |
Revision as of 20:49, 4 July 2006
trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Operand types:
trigger or waypoint: Object or Array
[sound, voice, soundEnv, soundDet]: Array
Type of returned value:
Compatibility:
Version 1.86 required.
Description:
Defines the different sound effects.
Sound / voice plays a 2D / 3D sound from CfgSounds.
SoundEnv plays an enviromental sound from CfgEnvSounds.
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Example:
trigger setSoundEffect ["Alarm", "", "", ""]