Game logic - Interior – Ylands
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=Properties= | =Properties= | ||
===Zone shape=== | |||
*Shape of the | ===Zone shape=== | ||
*Shape of the Interior zone - box, sphere or capsule. | |||
===Light intensity=== | ===Light intensity=== | ||
*Intensity of light inside the Interior zone (0 - 1) | *Intensity of light inside the Interior zone (0 - 1) | ||
===Visible=== | |||
*Makes the Interior zone boundaries visible even in game. | |||
===Color=== | |||
*Color of Interior zone boundaries (when visible). | |||
=Related instructions= | |||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | |||
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | |||
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]] | |||
Revision as of 13:16, 15 January 2019
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions