BIS fnc getMarkerState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.78|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author:...")
 
m (infobox to template)
Line 25: Line 25:
_state = "BIS_marker" call BIS_fnc_getMarkerState;
_state = "BIS_marker" call BIS_fnc_getMarkerState;


*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_getMarkerState]]|Syntax=
|[] call [[BIS_fnc_getMarkerState]]|Syntax=

Revision as of 15:27, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author:
	BIS

	Description:
	Retun the state of a marker - Shown, Hidden, Canceled or Default

	Parameters:
	Select 0 - STRING: Marker

	Returns:
	STRING - marker's state. If marker doesn't exist or the state is unknown, nil is returned

	Example:
	_state = "BIS_marker" call BIS_fnc_getMarkerState;

*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_getMarkerState
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note