BIS fnc reviveOnState: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...") |
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#define STATE_INCAPACITATED 2 | #define STATE_INCAPACITATED 2 | ||
#define STATE_DEAD 3 | #define STATE_DEAD 3 | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_reviveOnState]]|Syntax= | |[] call [[BIS_fnc_reviveOnState]]|Syntax= |
Revision as of 15:27, 2 April 2019
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever unit's state changes. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnState
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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