BIS fnc rotateMarker: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.78|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author:...") |
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_rotate = ["BIS_marker",90,true,1] spawn BIS_fnc_rotateMarker; | _rotate = ["BIS_marker",90,true,1] spawn BIS_fnc_rotateMarker; | ||
_rotate = ["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker; | _rotate = ["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker; | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_rotateMarker]]|Syntax= | |[] call [[BIS_fnc_rotateMarker]]|Syntax= |
Revision as of 15:28, 2 April 2019
Description
- Description:
/* Author: BIS Description: Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement Parameters: Select 0 - STRING: Marker Select 1 - NUMBER: New azimuth Select 2 (OPTIONAL) - BOOLEAN: Absolute (true) or relative (false) azimuth (default true) Select 3 (OPTIONAL) - NUMBER: 0 - shortest turn (default, if used with relative dir, counter clockwise is used), 1 - force clockwise, 2 - force counter clockwise Select 4 (OPTIONAL) - NUMBER: Duration for complete rotation (default 2) Returns: Nothing Examples: _rotate = ["BIS_marker",90] spawn BIS_fnc_rotateMarker; _rotate = ["BIS_marker",90,false] spawn BIS_fnc_rotateMarker; _rotate = ["BIS_marker",90,true,1] spawn BIS_fnc_rotateMarker; _rotate = ["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker; */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_rotateMarker
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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