addMagazineTurret: Difference between revisions
Jump to navigation
Jump to search
m (Bot: Reverted to revision 106278 by Lou Montana on 2018-03-25T20:05:55Z) |
m (template:command argument fix) |
||
Line 13: | Line 13: | ||
| Adds a magazine to the turret. Use turret path [-1] for driver's turret. | | Adds a magazine to the turret. Use turret path [-1] for driver's turret. | ||
Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine. |= | Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''addMagazineTurret''' [magazineName, turretPath, ammoCount]|= | | vehicle '''addMagazineTurret''' [magazineName, turretPath, ammoCount]|SYNTAX= | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 | ||
Line 24: | Line 24: | ||
|p5= ammoCount (Optional): [[Number]] (''since Arma 3 v1.55.133817'') - required ammo count |=Parameter 5 | |p5= ammoCount (Optional): [[Number]] (''since Arma 3 v1.55.133817'') - required ammo count |=Parameter 5 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 31: | Line 31: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[addMagazineGlobal]], [[addMagazine]], [[loadMagazine]], [[addMagazines]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[addMagazinePool]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[addMagazineAmmoCargo]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]] |= | | [[addMagazineGlobal]], [[addMagazine]], [[loadMagazine]], [[addMagazines]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[addMagazinePool]], [[magazinesTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[addMagazineAmmoCargo]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle addMagazineTurret [magazineName, turretPath, ammoCount]
- Parameters:
- vehicle: Object
- [magazineName, turretPath]: Array
- magazineName: String
- turretPath: Array
- ammoCount (Optional): Number (since Arma 3 v1.55.133817) - required ammo count
- Return Value:
- Nothing
Examples
- Example 1:
_tank addMagazineTurret ["SmokeLauncherMag",[0,0]];
- Example 2:
_tank addMagazineTurret ["20Rnd_120mmSABOT_M1A2",[0]];
Additional Information
- See also:
- addMagazineGlobaladdMagazineloadMagazineaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePoolmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretaddMagazineAmmoCargoaddWeaponTurretremoveWeaponTurretturretLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.52
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters