insertEditorObject: Difference between revisions
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| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional. | | Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional. | ||
{{Informative | Some Old Editor Command}} |= | {{Informative | Some Old Editor Command}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class] |= | | map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class] |SYNTAX= | ||
|p1= map: [[Control]] - |PARAMETER1= | |p1= map: [[Control]] - |PARAMETER1= |
Revision as of 14:41, 7 April 2019
Description
- Description:
- Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map insertEditorObject [type,value,[name1,value1,...],subtype class]
- Parameters:
- map: Control -
- [type,value,[name1,value1,...],subtype class]: Array -
- Return Value:
- String
Examples
- Example 1:
(example)
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 7, 2015 - 13:56 (UTC)
- Benargee
- "This works only in the old 3D editor"
- KM