profileNamespace: Difference between revisions

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(note on how to save vars)
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| Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use [[saveProfileNamespace]] before the game is over.
| Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use [[saveProfileNamespace]] before the game is over.
The variables are stored next to the user profile in a file named ''myUsername.vars.GAMENAME'' (e.g. in the ''My Documents\Take On Helicopters'' folder). |= Description
The variables are stored next to the user profile in a file named ''myUsername.vars.GAMENAME'' (e.g. in the ''My Documents\Take On Helicopters'' folder). |DESCRIPTION=
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| '''profileNamespace'''|= Syntax
| '''profileNamespace'''|SYNTAX=


| [[Namespace]] |= Return value
| [[Namespace]] |RETURNVALUE=
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_playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> |=
_playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> |=


| [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] |= See also
| [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] |SEEALSO=


}}
}}

Revision as of 14:45, 7 April 2019


Hover & click on the images for description

Description

Description:
Returns the global namespace attached to the active user profile. Use setVariable and getVariable to save and load data to and from this Namespace. A variable can be deleted by setting its value to nil. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use saveProfileNamespace before the game is over. The variables are stored next to the user profile in a file named myUsername.vars.GAMENAME (e.g. in the My Documents\Take On Helicopters folder).
Groups:
Uncategorised

Syntax

Syntax:
profileNamespace
Return Value:
Namespace

Examples

Example 1:
_namespace = profileNamespace;
Example 2:
profileNamespace setVariable ["var_kills",10000]; _playerKills = profileNamespace getVariable "var_kills";

Additional Information

See also:
saveProfileNamespacemissionNamespaceuiNamespaceparsingNamespacecurrentNamespacewithForward Compatibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
The variables are loaded when the user profile is loaded or changed.

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