Tile - YAnimators - Aim To – Ylands
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[[Image:Aim to object.png]] | |||
*'''Animation''' script tile, which rotates selected '''object''' to '''target'''. | |||
*Both '''object''' and '''target''' can be entity, group or game logic. | |||
*'''Target offset''' defines offset of the '''aimed''' position. Further defined by the '''relative offset''' option. | |||
*'''Max speed''' and '''acceleration''' define the angular velocity properties of the animation. | |||
*'''Angle to start/stop''' work similarly as '''distance to start/stop''' in '''follow object''' animation. | |||
*'''Axis''' options define, if the aiming rotation happens around selected axis. | |||
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Revision as of 09:41, 8 July 2019
- Animation script tile, which rotates selected object to target.
- Both object and target can be entity, group or game logic.
- Target offset defines offset of the aimed position. Further defined by the relative offset option.
- Max speed and acceleration define the angular velocity properties of the animation.
- Angle to start/stop work similarly as distance to start/stop in follow object animation.
- Axis options define, if the aiming rotation happens around selected axis.