synchronizeObjectsAdd: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "|= Game version" to "|Game version=")  | 
				||
| Line 4: | Line 4: | ||
| arma2 |= Game name  | | arma2 |= Game name  | ||
|1.00|  | |1.00|Game version=  | ||
|eff= global|Multiplayer Effects=  | |eff= global|Multiplayer Effects=  | ||
Revision as of 21:17, 1 September 2019
Description
- Description:
 - Add given objects to the unit's list of synchronized objects.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit synchronizeObjectsAdd [objects]
 - Parameters:
 - unit: Object -
 - [objects]: Array -
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _acm = _groupLogic createUnit ["AmbientCombatManager",position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
 - synchronizeObjectsRemove
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note