netObjNull: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") | Lou Montana (talk | contribs)  | ||
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| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |  | | [[netObjNull]] |SYNTAX= | ||
| |  | | [[NetObject]] |RETURNVALUE= | ||
| |x1= <code> [[netObjNull]] == [[netObjNull]]  | |x1= <code> [[netObjNull]] == [[netObjNull]]; {{cc|Returns false}}</code> |EXAMPLE1= | ||
| |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]]; {{cc|Returns true}}</code> |EXAMPLE2= | |||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |[[objNull]]  |SEEALSO=   | |[[objNull]]  |SEEALSO= | ||
| |  |MPBEHAVIOUR=   | |  |MPBEHAVIOUR= | ||
| }} | }} | ||
Revision as of 21:33, 2 September 2019
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
- netObjNull == netObjNull; // Returns false
- Example 2:
- netObjNull isEqualTo netObjNull; // Returns true
Additional Information
- See also:
- objNull
Notes
- 
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