Game logic - AI Behavior – Ylands
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*AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC). | *AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC). | ||
[[Image:Ylands_AIBehaviour. | [[Image:Ylands_AIBehaviour.jpgright|400px|]] | ||
=Properties= | =Properties= |
Revision as of 14:47, 26 November 2019
Description
- AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC).
File:Ylands AIBehaviour.jpgright
Properties
Aggressivity settings:
- Aggressive - will attack player.
- Flee on sight - start running on sight.
- Ignore player - no action, just ignore.
- Non-aggressive - neutral behaviour.
Behaviour type:
- Stand - stands on the waypoint, idling.
- Loiter - walks randomly in a limited area around waypoint.
- Patrol - walks in selected zone. Possible to set up between reference points.