Game logic - AI Behavior – Ylands
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*Flee radius - the radius at which the AI will walk | *Flee radius - the radius at which the AI will walk | ||
*Minimum fear distance - the distance from which AI can start to run away from the character | *Minimum fear distance - the distance from which AI can start to run away from the character | ||
=Behaviour type:= | =Behaviour type:= |
Revision as of 09:48, 28 November 2019
Description
- AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC). Double click on animal on NPC to select AI behavior logic.
Properties
Aggressivity settings:
- Aggressive - will attack player.
- Flee on sight - start running on sight.
- Ignore player - no action, just ignore.
- Non-aggressive - neutral behaviour.
Radius and distance
- Detection radius - the radius at which the AI detects the player.
- Flee radius - the radius at which the AI will walk
- Minimum fear distance - the distance from which AI can start to run away from the character
Behaviour type:
- Stand - stands on the waypoint, idling.
- Loiter - walks randomly in a limited area around waypoint.
- Patrol - walks in selected zone. Possible to set up between reference points.