BIN fnc empVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.94|= Game version" to "{{Function|Comments= ______________________________________________...) |
Lou Montana (talk | contribs) m (Text replacement - "|p1= |= Parameter 1 | |= Return value ____________________________________________________________________________________________ |x1= <code></code> |= ____________________________________________________________________________...) |
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| <!-- [] call [[BIN_fnc_empVehicle]]; --> |= Syntax | | <!-- [] call [[BIN_fnc_empVehicle]]; --> |= Syntax | ||
|p1= | | |p1= |Parameter 1= | ||
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|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
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Revision as of 13:36, 4 December 2019
Description
- Description:
/* Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting Parameter(s): 0: OBJECT - Vehicle that will get destroyed electronics 1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true) 2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true) Note that the player has to be defined as bin_player for the voice lines to be spoken Examples: [bin_vehicle,true,true] call bin_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped [bin_vehicle,false,false] call bin_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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