BIN fnc setRagdoll: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|Game version=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "</small> |= Description" to "</small> |Description=")  | 
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	[player,[0,100,0]] call BIN_fnc_setRagdoll -  | 	[player,[0,100,0]] call BIN_fnc_setRagdoll -  | ||
*/  | */  | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |=   | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |Description=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
Revision as of 19:41, 5 December 2019
 
Description
- Description:
 /* Input: 0: _unit [object] - Name of unit (works only with man type units) 1: _force [vector] - Amount of force that will be applied to colliding object 2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1) Usage: [player,[0,100,0]] call BIN_fnc_setRagdoll - */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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