BIS fnc rotateMarker: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.78 | |version1= 1.78 | ||
<! | <!--|exec= server|=--> | ||
|arg= global | |||
| | |eff= global | ||
|descr= Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement. | |||
|s1= [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] [[spawn]] [[BIS_fnc_rotateMarker]] | |||
|p1= marker: [[String]] - Marker to rotate | |||
| | |p2= newAzimuth: [[Number]] - New azimuth | ||
| | |p3= absoluteOrRelativ: [[Boolean]] - (Optional, default [[true]]) Defines if the azimuth is absolute [[true]] or relative [[false]] | ||
| | |p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise | ||
| | |p5= duraton: [[Number]] - (Optional, default 2) Duraton for the complete rotation in seconds | ||
|exec= | |r1= [[Nothing]] | ||
|x1= <code>["BIS_marker",90] [[spawn]] [[BIS_fnc_rotateMarker]];</code> | |||
|x2= <code>["BIS_marker",90,[[false]],2,5] [[spawn]] [[BIS_fnc_rotateMarker]];</code> | |||
|exec= spawn | |||
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_resizeMarker]] [[BIS_fnc_moveMarker]] | |||
}} | }} | ||
Revision as of 12:20, 6 January 2020
Description
- Description:
- Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
- Parameters:
- marker: String - Marker to rotate
- newAzimuth: Number - New azimuth
- absoluteOrRelativ: Boolean - (Optional, default true) Defines if the azimuth is absolute true or relative false
- shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise - duraton: Number - (Optional, default 2) Duraton for the complete rotation in seconds
- Return Value:
- Nothing
Examples
- Example 1:
["BIS_marker",90] spawn BIS_fnc_rotateMarker;
- Example 2:
["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;
Additional Information
Notes
-
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