BIS fnc clerp: Difference between revisions
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| {{Function | {{Function | ||
| | arma3  | |game1= arma3 | ||
| |1.78 | |version1= 1.78 | ||
| <! | <!--|exec= server|=--> | ||
| <! | <!--|arg= local--> | ||
| |  | <!--|eff= local--> | ||
| |descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 | |||
|  This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary | |||
|  The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that | |||
| |s1= [currentValue, targetValue, alpha] call [[BIS_fnc_clerp]] | |||
| |p1= currentValue: [[Number]] - The current value | |||
| | | |p2= targetValue: [[Number]] - The target value | ||
| | | |p3= alpha: [[Number]] - The alpha | ||
| | | |r1= [[Number]] - Interpolated value | ||
| |x1= <code></code> | |x1= <code>[90,170,0.1] [[call]] [[BIS_fnc_clerp]];{{cc|Returns 98}}</code> | ||
| |exec= call | | |exec= call | ||
| |seealso= [[BIS_fnc_clerp]] | |||
| }} | }} | ||
Revision as of 17:03, 9 January 2020
Description
- Description:
- CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [currentValue, targetValue, alpha] call BIS_fnc_clerp
- Parameters:
- currentValue: Number - The current value
- targetValue: Number - The target value
- alpha: Number - The alpha
- Return Value:
- Number - Interpolated value
Examples
- Example 1:
- [90,170,0.1] call BIS_fnc_clerp;// Returns 98
Additional Information
- See also:
- BIS_fnc_clerp
Notes
- 
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