isLaserOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "|= Game " to "|Game= ") | Lou Montana (talk | contribs)  m (Text replacement - "|exec=" to "|serverExec=") | ||
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| |eff=global  |Multiplayer Effects= ("local" or "global") | |eff=global  |Multiplayer Effects= ("local" or "global") | ||
| | | |serverExec=  |= Multiplayer Execution ("server" or empty) | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:13, 14 January 2020
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
- _on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
- 
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