AnimationTitles: Difference between revisions
Category: Moves
Lou Montana (talk | contribs) m (Fix description) |
Lou Montana (talk | contribs) m (Fix example) |
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{| | {| | ||
| colspan="2" | An animation name can look like this: | | colspan="2" | An animation name can look like this: '''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f | ||
|- | |- | ||
| The "APMSWD" prefixes stand for: | | The "APMSWD" prefixes stand for: | ||
| Line 18: | Line 18: | ||
* '''W'''eapon - Weapon in use (e.g. rifle, pistol) | * '''W'''eapon - Weapon in use (e.g. rifle, pistol) | ||
* '''D'''irection - Where the character moves (e.g. front, left) | * '''D'''irection - Where the character moves (e.g. front, left) | ||
| Therefore, | | Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for: | ||
* Action | * Action '''mov'''ement | ||
* Posture | * Posture '''er'''e'''c'''t | ||
* Movement run | * Movement '''run''' | ||
* Stance (of weapon) low | * Stance (of weapon) '''low''' | ||
* Weapon | * Weapon '''r'''i'''fl'''e | ||
* Direction | * Direction '''f'''orward. | ||
|} | |} | ||
Revision as of 19:32, 22 February 2020
Template:SideTOC
The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
| An animation name can look like this: AmovPercMrunSlowWrflDf | |
The "APMSWD" prefixes stand for:
|
Therefore, AmovPercMrunSlowWrflDf stands for:
|
Prefixes
Action
| Short name | Full name | Description |
|---|---|---|
| mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
| idl | idle | when character stands for a while on a place with no action – looking around |
| ldr | ladder | ladder actions |
| mel | melee | hand, knife etc fight |
| crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now |
| inj | injury | injury of a character - the injured one from a pair |
| cin | carry injured | injury of a character - the healthy holding injured |
| dth | death | death of a character. Later to be replaced with rag doll |
| inv | inventory | inventory actions, baggage |
| cts | cutscenes | special for cutscenes |
| swm | swim | swimming |
| sig | signals | signaling - hand signals, saluting, military parade poses |
| wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
| ddg | dodge | transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action |
Pose
| Short name | Full name | Description |
|---|---|---|
| erc | erect | erect, standing. |
| knl | kneel | crouched down, when stopped, so kneeling. |
| pne | prone | prone on a ground |
| sit | sit | sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
| fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head.. |
| sqt | squat | squat pose (drep, je na bobku..) |
Movement
| Animation prefix | Short name | Full name | Description |
|---|---|---|---|
| Amov | stp | stop | man not moving, standing in place. |
| wlk | walk | common relaxed move, a walk. N/A in prone! | |
| run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. | |
| spr | sprint | very intense sprint, impossible to shoot | |
| len | lean | leaning from behind the corner | |
| trn | turn | turn X degrees in a given direction | |
| jmp | jump | skok – up/down. Indicate jump height above surface | |
| wtl | waterlevel | on water level swim | |
| uwt | underwater | underwater swim | |
| eva | evasive | evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. | |
| Acrg | mnt | mount | mount a vehicle |
| dnt | dismount | dismount a vehicle | |
| crg | cargo | cargo animations in a vehicle |
Stance
| Animation prefix | Short name | Full name | Description |
|---|---|---|---|
| Amov | ras | raised | aimed weapon ready for fire in horizontal position |
| low | lowered | weapon in ready state, not aimed | |
| opt | optics | looking through optics / sight or binoculars | |
| sur | surrender | character surrenders | |
| sig | hand signal | signals for commanding a group | |
| pat | patrol position | weapon on a belt, hold with one hand | |
| non | no weapon | SnonWnon is for empty hands | |
| lay | lay weapon | for inventory - pose with a weapon just laid down ahead of a character | |
| car | carry weapon | rifle carried in a single hand with the bracket | |
| Awop | rld | reload | reload a weapon in a move |
| gth | grenade throw | grenade throw, over the shoulder | |
| grl | grenade roll | grenade throw lower – eg. throw in the door / window |
Weapon
| Animation prefix | Short name | Full name | Description |
|---|---|---|---|
| Amov | una | unarmed | nothing in hands |
| pst | pistol | one hand weapon, probably empty hands will suffice. | |
| rfl | rifle | two hand rifle | |
| mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position | |
| lnr | launcher | laucher | |
| knf | knife | class of moves for melee combat | |
| non | no weapon | N/A | |
| Awop | bin | binocular | binocular moves |
Direction
| Short name | Full name | Description |
|---|---|---|
| non | none | direction not specified |
| f | forward | N/A |
| fl | forward-left | |
| fr | forward-right | |
| l | left | |
| r | right | |
| b | back | |
| bl | back-left | |
| br | back-right | |
| up | up | ladder, climbing, parachute |
| dn | down | ladder, climbing, parachute |
| mul | multiple | for FBX only, not for RTM – more takes in one file |