BenTrem/Sandbox – User

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(a bit of text about FSM)
m (Text replacement - "\[https?\:\/\/community\.bistudio\.com\/wiki\/(.*) (.*)\]" to "$2")
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* [http://www.arma2.com/comref/comref.html ComRef]
* [http://www.arma2.com/comref/comref.html ComRef]
* [[ArmA:_Tournaments|ArmA Tournament sites]]
* [[ArmA:_Tournaments|ArmA Tournament sites]]
* [http://community.bistudio.com/wiki/Category:Hints_%26_Tips Category:Hints & Tips]
* [[Category:Hints_%26_Tips|Category:Hints & Tips]]
* [[Mapfact:Dynamic_AI_Creator]]
* [[Mapfact:Dynamic_AI_Creator]]
* [[ArmA_2_Terrain_Tutorial|ArmA2 Terrain Tutorial including Tools Setup in detail]]
* [[ArmA_2_Terrain_Tutorial|ArmA2 Terrain Tutorial including Tools Setup in detail]]

Revision as of 22:22, 27 May 2020


Pieter Hintjens on FSM, from the Libero documentation:

"ETK provides an interactive editor that you use to describe the logic of the program as a FSM. This approach encourages you to think about the complete problem. You describe everything that can happen, and how the program should react. The end- result looks a little like a flow-chart, but has more arrows, and fewer different kinds of boxes. The value of this approach is that you can abstract a complex problem using the restricted semantics of a FSM. In the same way that a While statement is less powerful but more useful than a Goto, a FSM is less powerful but more useful than a structured programming approach for describing complex problems. Leif Svalgaard once said: "the issue is not one of power, but coping with the human difficulty in understanding complex structures".