BenTrem/Sandbox – User
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(a bit of text about FSM) |
Lou Montana (talk | contribs) m (Text replacement - "\[https?\:\/\/community\.bistudio\.com\/wiki\/(.*) (.*)\]" to "$2") |
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* [http://www.arma2.com/comref/comref.html ComRef] | * [http://www.arma2.com/comref/comref.html ComRef] | ||
* [[ArmA:_Tournaments|ArmA Tournament sites]] | * [[ArmA:_Tournaments|ArmA Tournament sites]] | ||
* [ | * [[Category:Hints_%26_Tips|Category:Hints & Tips]] | ||
* [[Mapfact:Dynamic_AI_Creator]] | * [[Mapfact:Dynamic_AI_Creator]] | ||
* [[ArmA_2_Terrain_Tutorial|ArmA2 Terrain Tutorial including Tools Setup in detail]] | * [[ArmA_2_Terrain_Tutorial|ArmA2 Terrain Tutorial including Tools Setup in detail]] |
Revision as of 22:22, 27 May 2020
- Transport helicopter Role
- ComRef
- ArmA Tournament sites
- Mapfact:Dynamic_AI_Creator
- ArmA2 Terrain Tutorial including Tools Setup in detail
- "Collection of Undocumented/Lesser-Known Features" at FlashPoint 1985.com
Pieter Hintjens on FSM, from the Libero documentation:
- "ETK provides an interactive editor that you use to describe the logic of the program as a FSM. This approach encourages you to think about the complete problem. You describe everything that can happen, and how the program should react. The end- result looks a little like a flow-chart, but has more arrows, and fewer different kinds of boxes. The value of this approach is that you can abstract a complex problem using the restricted semantics of a FSM. In the same way that a While statement is less powerful but more useful than a Goto, a FSM is less powerful but more useful than a structured programming approach for describing complex problems. Leif Svalgaard once said: "the issue is not one of power, but coping with the human difficulty in understanding complex structures".