add3DENConnection: Difference between revisions
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|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=  | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=  | ||
|p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3=  | |p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3=  | ||
| [[  | | [[Boolean]] - [[true]] if the connection was made |RETURNVALUE=    | ||
|x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>  | |x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>  | ||
Revision as of 00:32, 24 August 2020
Description
- Description:
 - Connect entities together.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - add3DENConnection [type, from, to]
 - Parameters:
 - type: String - connection class from Cfg3DEN >> Connections
 - from: Array of Eden Entities - entities which are being connected
 - to: Eden Entity- entity to which entities will be connected to
 - Return Value:
 - Boolean - true if the connection was made
 
Examples
- Example 1:
 add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"]Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
 - remove3DENConnection get3DENConnections
 
Notes
- 
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Notes