ppEffectCreate: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| ?r2=(.*)\|RETURNVALUE= *" to " |r2=(.*)|RETURNVALUE2=")  | 
				||
| Line 36: | Line 36: | ||
|p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER2=  | |p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER2=  | ||
| r2=   | |r2=(.*)|RETURNVALUE2=    | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
Revision as of 19:07, 24 September 2020
Description
- Description:
 - Creates Post process effects specified by effect name and priority. Supported effects are:
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - ppEffectCreate [name, priority]
 - Parameters:
 - [name, priority]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - Number - handle or -1 if failed
 
Alternative Syntax
- Syntax:
 - ppEffectCreate [[name1, priority1],...]
 - Parameters:
 - [name1, priority1]: Array
 - name: String - name of effect type.
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
 - Return Value:
 - (.*)
 
Examples
- Example 1:
 _ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
 - Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- 
For some examples, check this topic - Lou Montana
 
Bottom Section
- Posted on July 24, 2015 - 04:08 (UTC)
 - Raymix
 - "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)