safeZoneW: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI Control |GROUP1= ")
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|gr1= GUI Control |GROUP1=
|gr1= GUI Control |GROUP1=
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| '''safeZoneW''' |SYNTAX=
| '''safeZoneW''' |SYNTAX=
|p1= |PARAMETER1=
|p2= |PARAMETER2=
|p3= |PARAMETER3=


| [[Number]] |RETURNVALUE=  
| [[Number]] |RETURNVALUE=  


|x1=  <code>_screenWidth = [[safeZoneW]];</code> |EXAMPLE1=  
|x1=  <code>_screenWidth = [[safeZoneW]];</code> |EXAMPLE1=  
|x2=  <code>_screenRightBorderX = [[safeZoneW]] + [[safeZoneX]];</code> |EXAMPLE1=2
|x2=  <code>_screenRightBorderX = [[safeZoneW]] + [[safeZoneX]];</code> |EXAMPLE2=


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Revision as of 21:08, 24 September 2020

Hover & click on the images for description

Description

Description:
safezone.jpg

Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of safeZoneX must be subtracted from safeZoneW, but because it is negative, it must be added instead. _screenRightBorderX = safeZoneW + safeZoneX. The measurement units depend on the current screen resolution getResolution. See also SafeZone
Groups:
GUI Control

Syntax

Syntax:
safeZoneW
Return Value:
Number

Examples

Example 1:
_screenWidth = safeZoneW;
Example 2:
_screenRightBorderX = safeZoneW + safeZoneX;

Additional Information

See also:
SafeZonesafeZoneXsafeZoneYsafeZoneHsafeZoneXAbssafeZoneWAbs

Notes

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Notes

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