setObjectProxy: Difference between revisions
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Revision as of 17:15, 29 September 2020
Description
- Description:
- Set the proxy object associated with the given editor object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setObjectProxy [object,proxy object]
- Parameters:
- map: Control -
- [object,proxy object]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];
Additional Information
- See also:
- getObjectProxy
Notes
-
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