BIS fnc aircraftWingStateCheck: Difference between revisions
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|gr1= Aircraft Functionality |GROUP1= | |||
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[[Category:Functions|{{uc:AircraftWingStateCheck}}]] | [[Category:Functions|{{uc:AircraftWingStateCheck}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:AircraftWingStateCheck}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:AircraftWingStateCheck}}]] |
Revision as of 15:16, 5 October 2020
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed to prevent take off with folded wings on the Jets DLC aircraft that have such useraction/function enabled. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers: Eventhandlers { init = "_this call BIS_fnc_AircraftSystemsInit"; }; Requirments: - Compatible aircrfat must have a config definition for all subsytems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat should not be able to take off/ fly with wings folded */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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