setTitleEffect: Difference between revisions
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{{Command|= Comments | |||
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| ofpr |= Game name | |||
|1.86|= Game version | |||
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| Defines the title effect. Type can be "NONE", "OBJECT", "RES" or "TEXT". For "TEXT", the effect defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". Text is shown as text itself. For "OBJECT", text defines the shown object, a subclass of CfgTitles. For "RES", text defines a resource class, a subclass of RscTitles. |= Description | |||
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''' | | trigger or waypoint '''setTitleEffect''' [type, effect, text] |= Syntax | ||
|p1= trigger or waypoint: [[Object]] |= Parameter 1 | |||
|p2= [type, effect, text]: [[Array]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
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<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SETTITLEEFFECT]] | |||
[[Category:Scripting Commands OFP Elite |SETTITLEEFFECT]] | |||
[[Category:Scripting Commands ArmA|SETTITLEEFFECT]] | |||
Revision as of 23:31, 1 August 2006
Description
- Description:
- Defines the title effect. Type can be "NONE", "OBJECT", "RES" or "TEXT". For "TEXT", the effect defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". Text is shown as text itself. For "OBJECT", text defines the shown object, a subclass of CfgTitles. For "RES", text defines a resource class, a subclass of RscTitles.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setTitleEffect [type, effect, text]
- Parameters:
- trigger or waypoint: Object
- [type, effect, text]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
Additional Information
- See also:
- See also needed
Notes
-
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