BIS fnc priorityQueue IsFull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= Priority Queue |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Arrays(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 41: Line 41:
}}
}}


[[Category:Function Group: Arrays|{{uc:priorityQueue_IsFull}}]]
 
[[Category:Functions|{{uc:priorityQueue_IsFull}}]]
[[Category:Functions|{{uc:priorityQueue_IsFull}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:priorityQueue_IsFull}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:priorityQueue_IsFull}}]]

Revision as of 13:34, 12 October 2020

Hover & click on the images for description

Description

Description:
/*
	Author: Zozo

	Description:
	Checks if the Queue is full

	Parameters:
	_handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init)

	Returns:
	_full:BOOL - true if the Queue is full

	Syntax:
	_full:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsFull;

	Example:
	_isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull;
*/
Template:placeholder
Execution:
call
Groups:
Priority Queue

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_IsFull
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note