BIS fnc weaponComponents: Difference between revisions

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|1.00|Game version=
|1.00|Game version=
|gr1 = Weapons |GROUP1=
|gr2 = Object Manipulation |GROUP2=
|gr3 = Combat |GROUP3=
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Revision as of 15:44, 12 October 2020

Hover & click on the images for description

Description

Description:
Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases.
Execution:
call
Groups:
WeaponsObject ManipulationCombat

Syntax

Syntax:
[classname] call BIS_fnc_weaponComponents
Parameters:
classname: String - Classname of the parent weapon
Return Value:
Array

Examples

Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]
Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]

Additional Information

See also:
See also needed

Notes

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Notes

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