Game logic - Interior – Ylands
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{{Informative|Interior was expanded and renamed Environment. Please see [[Ylands_Game_logic_-_Environment|'''Environment''']] for the current information.}} | |||
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=Description= | =Description= | ||
*Helps the game engine to define enclosed areas and adjust post processing. | *Helps the game engine to define enclosed areas and adjust post processing. |
Revision as of 04:04, 13 November 2020
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions