moveInCargo: Difference between revisions
| mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{errors}} | |||
| {{Command|= Comments | {{Command|= Comments | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Line 46: | Line 42: | ||
| <h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
| [[Category:Scripting Commands|MOVEINCARGO]] | |||
| [[Category:Scripting Commands OFP 1.96|MOVEINCARGO]] | |||
| [[Category:Scripting Commands OFP 1.46|MOVEINCARGO]] | |||
| [[Category:Scripting Commands ArmA|MOVEINCARGO]] | |||
Revision as of 15:42, 4 August 2006
Description
- Description:
- Move soldier into vehicle cargo position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- soldierOne moveInCargo jeepOne
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:42
- hardrock
- Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
 
	