ctrlEnable: Difference between revisions
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Revision as of 21:43, 8 January 2021
Description
- Description:
- Enable or disable a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlEnable [idc, enable]
- Parameters:
- [idc, enable]: Array
- idc: Number - control ID
- enable: Boolean - true to enable the control, false to disable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- controlName ctrlEnable enable
- Parameters:
- controlName: Control
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
ctrlEnable [100, false]
- Example 2:
_ctrl ctrlEnable false
Additional Information
- See also:
- ctrlEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 20, 2017 - 11:59 (UTC)
- Yuval
-
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI.
- Posted on September 7, 2020 - 22:26 (UTC)
- R3vo
-
One can disable a control when it is loaded by using ctrlEnable in the onLoad event handler.
class MyDialog { class MyControl { onLoad = "(_this # 0) ctrlEnable false;"; }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands