addMagazine: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|ADDMAGAZINE]] | [[Category:Scripting Commands OFP 1.46|ADDMAGAZINE]] | ||
[[Category:Scripting Commands ArmA|ADDMAGAZINE]] | [[Category:Scripting Commands ArmA|ADDMAGAZINE]] | ||
[[Category:Command_Group:_Weapons]] | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:25, 9 August 2006
Description
- Description:
- Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addMagazine magazineName
- Parameters:
- unit: Object - unit to add the magazines to
- magazineName: String - magazine name. See the topic Weapon and Magazine Names for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "M16"
Additional Information
- See also:
- removeMagazineremoveMagazinesaddWeapon
Notes
-
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Notes
- Posted on August 2, 2006 - 06:59
- Hoz
- If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons