allCutLayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 22:06, 12 January 2021
Description
- Description:
- Returns all named layers used by cutRsc, cutText, cutObj or cutFadeOut. The layer normally would be added on the first use of any of the aforementioned commands, however if a layer needs to be reserved it could be done like so:
_layerNum = "myLayerName" cutFadeOut 0;.
The index of the layer name in the array corresponds to the layer number the cut effect will be displayed on. If no layers were defined, the return is [""], because 0 layer is reserved for usage in cut commands without layer param or when name of the layer given is empty "". - Groups:
- GUI Control
Syntax
Examples
- Example 1:
_allLayers = allCutLayers;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note