BIS fnc adjustSimpleObject: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| Arma 3 |Game= | | Arma 3 |Game= | ||
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|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
|Adjust simple object vertical position, animations and selection according to provided data.<br> | |Adjust simple object vertical position, animations and selection according to provided data.<br> | ||
'''NOTE:''' function is automatically called by [[BIS_fnc_createSimpleObject]]. | '''NOTE:''' function is automatically called by [[BIS_fnc_createSimpleObject]]. | ||
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config. |DESCRIPTION= | In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config. |DESCRIPTION= | ||
| [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]] |SYNTAX= | | [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]] |SYNTAX= | ||
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** animationState: [[Number]] - animation state | ** animationState: [[Number]] - animation state | ||
* selectionsToHide: [[Array]] - (Optional, default []) all listed selections will be hidden |PARAMETER2= | * selectionsToHide: [[Array]] - (Optional, default []) all listed selections will be hidden |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] [[call]] [[BIS_fnc_adjustSimpleObject]];</code>|EXAMPLE1= | |x1= <code>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] [[call]] [[BIS_fnc_adjustSimpleObject]];</code>|EXAMPLE1= | ||
| [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]] |SEEALSO= | | [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]] |SEEALSO= |
Revision as of 22:38, 16 January 2021
Description
- Description:
- Adjust simple object vertical position, animations and selection according to provided data.
NOTE: function is automatically called by BIS_fnc_createSimpleObject. In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config. - Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
- Parameters:
- object: Object - simple object that will be adjusted
- [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: Array - adjustment data:
- class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
- model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
- reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
- 0: no change
- 1: reverse
- -1: unknown (behaves as 0)
- verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
- animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
- selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
- Return Value:
- Nothing
Examples
- Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;
Additional Information
Notes
-
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