BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Feedback(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Feedback |GROUP1=
|gr1 = Feedback |GROUP1=
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| Game pulsing damage effect. |DESCRIPTION=
| Game pulsing damage effect. |DESCRIPTION=
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| call [[BIS_fnc_damagePulsing]] |SYNTAX=
| call [[BIS_fnc_damagePulsing]] |SYNTAX=


| [[Script_(Handle)|Script handle]] |RETURNVALUE=
| [[Script_(Handle)|Script handle]] |RETURNVALUE=
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|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |EXAMPLE1=
|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |EXAMPLE1=
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|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO=
|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO=

Revision as of 23:06, 16 January 2021

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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