BIS fnc fatigueEffect: Difference between revisions
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{{Function|Comments=  | {{Function|Comments=  | ||
| arma3 |Game name=  | | arma3 |Game name=  | ||
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|gr1 = Feedback |GROUP1=  | |gr1 = Feedback |GROUP1=  | ||
| Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables. |DESCRIPTION=  | | Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables. |DESCRIPTION=  | ||
| call [[BIS_fnc_fatigueEffect]] |SYNTAX=  | | call [[BIS_fnc_fatigueEffect]] |SYNTAX=  | ||
| [[Nothing]] |RETURNVALUE=  | | [[Nothing]] |RETURNVALUE=  | ||
|x1= <code>[[call]] [[BIS_fnc_fatigueEffect]];</code> |EXAMPLE1=  | |x1= <code>[[call]] [[BIS_fnc_fatigueEffect]];</code> |EXAMPLE1=  | ||
| |SEEALSO=  | | |SEEALSO=  | ||
Revision as of 23:14, 16 January 2021
Description
- Description:
 - Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
 - Execution:
 - call
 - Groups:
 - Feedback
 
Syntax
- Syntax:
 - call BIS_fnc_fatigueEffect
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 call BIS_fnc_fatigueEffect;
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note